Good news, ecology fans: Eco made its Kickstarter target with 15 days left to go! Non-ecology fans can be excited, too, whether you’re a big fan of games making their Kickstarter goals or you just like the idea of a voxel-based world with an active ecology, player-run economy, and sweeping environmental changes based upon player actions.
The core behind the game is that player actions impact the network of the game’s ecosystem, allowing for deforestation, extinction, and depletion when resources are used without a care. Players will also contend with external disasters and hostile wildlife, crafting and selling both goods and services on player-run servers. If it’s something that interests you, feel free to jump in on the campaign before it ends in early September.