Global Chat: Returning to WildStar for F2P

    
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Many WildStar fans, past and present, are digging into the sumptuous buffet of the free-to-play patch on the test server for a better idea of what to expect when the transition hits this fall. Light Falls Gracefully’s Mercury has a lengthy writeup of her observations and experiences approaching the game from the perspective of a new player.

Her conclusion? It’s looking promising so far: “Based on the first 10 levels of the free-to-play PTR beta, I like what I’m seeing in terms of the way new players are being treated. Keep it up and we’ll still be playing WildStar years from now.”

In this week’s tour around the MMO blogosphere, we’ll return to the days of Asheron’s Call PvP, talk about the problems with ArcheAge, evaluate World of Warcraft’s expansion announcement, and more!

Inventory Full: Legion of the Bland

Former World of Warcraft player Bhagpuss has a lot to say about his feelings surrounding the expansion announcement but not so much about Legion itself (which you might ascertain from his headline there). Like most prior players, he’s evaluating whether or not this news is enough to pull him back in. The verdict? Perhaps.

“On that basis, with a whole new archipelago and ten more levels, if WoW was my game I’d be signed up for Legion right now, even despite the odious addition of the single upgradeable weapon, a mechanic I loathe with a passion. If, that is, I didn’t already have three-and-a-half WoW expansions to go through first.”

Gamers Decrypted: Asheron’s Call: PVP SRS BSNS

Never had a chance to play Asheron’s Call, nevermind get into the game’s PvP scene? Not to worry, as Mylex has you covered with a fascinating post sharing the “complex geopolitical hurricane” of the MMO’s Darktide server.

“Unlike the other servers, Darktide was unique,” Mylex writes. “It was 100% PVP, 100% of the time. No housing, no safe zones, no NPC guards. If you died then the guy that killed you took your best gear from your corpse. Cheating and hacking was rife and progress in the game was achieved through grinding in dungeons, meaning if you wanted to level you joined a ‘Monarchy,’ got some mates, got tooled up and went to fight for it. […] It was the best game I have ever played and that had nothing to do with the gameplay.”

Trail-food for Thought: Why I don’t play ArcheAge

Thoughtful, constructive posts about MMO failings can be crucial to understanding fatal flaws that developers are overlooking and to fashion future games that can overcome these issues.

Fedalas presents several arguments as to why, despite his trust in Trion, he couldn’t get into ArcheAge: “I’ve always felt Trion is generous in what it offers free players in its other games. Free players in RIFT, Defiance, or Trove can enjoy every activity on an equal footing with patron subscribers. But in ArcheAge, this simply isn’t possible due to the limited availability of plots for housing and farms. Free players can’t own land, which instantly demotes them to second-class citizens. Instead of rewarding patrons, free players feel punished. It’s an unavoidable consequence of the game’s design.”

Pleasant Gamer: A revival of post-apocalyptic London

Hellgate: London. Now there’s a game name that is guaranteed to stir up all sorts of grousing and unkind words regarding its development history. Yet Zyngor wants to remind us that there’s actually an interesting and somewhat fun game at the center of it, one that’s still playable in parts of the world.

“The game may have its share of existing bugs and quirks, like the occasional crash and some outdated models, but I feel it still holds up as an enjoyable action RPG, and should provide hours of hack and slash entertainment,” he writes.

Ravalation: The day I gave in and created a Beorning

Speaking of going back to games, Rav has a few thoughts to share about her experiences going back to Lord of the Rings Online and creating one of the new shapeshifting race-class Beornings. She even gives a bit of literary context to her adventures.

“It seems a little absurd to have lots of Beorning characters running around in the normal inhabited world,” she says. “Luckily, it turns out it’s not as immersion-breaking as I thought, as they look like normal humans (just with less well-tended hair). Since you need to have fury to change to bear-form (which drops down to zero after combat), there are no floods of bears running around in towns.”

Ash’s Adventures: On levels

Are levels the best? A necessary evil? Or just plain lazy game design? This discussion’s been going on a long time in gamer circles, that’s for sure.

Ash weighs in with his thoughts on why he appreciates levels, using a few MMOs as examples of how attempts to diverge from them haven’t worked. “I think more than that, my problem is that most level-less systems that I’ve seen so far either aren’t (The Secret World) or are 100 times worse (Destiny), with a few exceptions. EVE seems to have figured this out, but it has the problem of being EVE. TSW claims not to have levels, but that’s a big fat lie, as your power is 90% based on your talisman levels.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.
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StevenWilliams3
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StevenWilliams3

Koshelkin Ironwu Just realized I got the year wrong. :B Oops!

StevenWilliams3
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StevenWilliams3

Koshelkin Ironwu And a lot of people who liked 1.0’s open-world, traditional-grouping style left when their favorite community-driven game turned into Raiding Simulator 2015, with all of the pitfalls of a WoW-esque launch and the social drawbacks of Dungeon Finder dependency.

There is a burgeoning group of MMO players who don’t have a game to play right now. This group is so turned off from the copypasta state of this genre that when another WoW clone or F2P conversion comes out, they don’t bat an eye. That’s the simple truth.

This genre needs diversity, and releases like this enlargen that group of players.

KirkSteadman
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KirkSteadman

Just got my beta invite for Wildstar Closed beta. Been playing a bit today and 1-10 definitely feels way better than at launch, There is even a dungeon at lvl 10 ( haven’t ran it yet as it seems most people are testing endgame ). I definitely need to do some more testing and leveling to make the decision if I am gonna return or not but so far it seems like they worked out most of the annoying things I didn’t like.

sandgrown
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sandgrown

dongs His sad future only exists in cloud cuckoo land those of us that reside in the real world are going to be perfectly ok .

Pedge Jameson
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Pedge Jameson

xPhenomen can you email me one oh please oh please :D
pedge at socialcrime dot com

Koshelkin
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Koshelkin

The Asheron’s Call blog entry is pretty awesome.

Koshelkin
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Koshelkin

Halaegus Wildstar will go down the drain when it fails in China, and no moment sooner.

Koshelkin
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Koshelkin

Styopa digi_owl Rohirrim For AAA games most german VO’s have decidely more talented artists.

Koshelkin
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Koshelkin

Ironwu “A bigger WoW clone is NOT what MMO gamers want” but that’s exactly what FFXIV is. It’s even explicitely designed that way. Yoshi P’s vision for FFXIV: ARR “WoW meets Final Fantasy”.

“I think it would’ve been good if they tried seeing what happened if they turned World of Warcraft into Final Fantasy” < Yoshi P about the original FFXIV 1.0 dev team

JamesCrow
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JamesCrow

deekay_zero JamesCrow most of the game look the same, but i notice the exile begging zone look lower for some reason and also the human model – but i tried again and not the human model are good again.

maybe carbon doing some tests on us :)