MUD launches its Kickstarter following a successful greenlight

    
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There's not a whole lot of blood coming out of this stone.

MUD is not a MUD. It’s inspired in part by MUDs, but the game itself is meant as an open world crafting sandbox driven by player choice and so forth. You know, like the other voxel-based sandbox titles you’ve seen on Kickstarter. This particular game isn’t selling its Kickstarter on those merits, focusing instead on the idea that the game is a hybrid between Minecraft and the MUDs of yesteryear.

A Steam Greenlight campaign has already succeeded for the game, complete with a trailer just below showing off a bit of the world in motion. A persistent and universal online world for the game is among its stretch goals, although at $1.5 million that might be a bit unrealistic. Still, you can take a look at the Kickstarter and decide for yourself.

Source: Kickstarter
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Modrain
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Modrain

PurpleCopper You should check Evoland if you don’t already know about it!

Armsbend
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Armsbend

RichardBartle Royalty hath spoken.

EBreezy
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EBreezy

I haven’t looked at too many comments. But I think I would like the game better if the world wasn’t so blocky and the characters are regular looking.

breetoplay
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breetoplay

RichardBartle Thanks for the clarification, Dr Bartle!

HolyAvengerOne
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HolyAvengerOne

Armsbend breetoplay True, crowdfunding and crowdsourcing do have its shortcomings, but going to big shark loans or angel investors too.

There’s nothing free and/or risk free when it comes to investment, no matter who you’re asking the money from. Now its up to the investor to have open eyes and clear sight before they put the money down, no matter if they’re a bank, angel, state, or a consumer.

I don’t think there’s anything wrong in asking either. Now could the whole crowdfunding deal be better defined within law to avoid angry sad sad tears from clueless consumers? Yeah, maybe, but then its us asking the state to babysit us again, which is another debate.

GabeNewellFetish
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GabeNewellFetish

I don’t understand who this game is supposed to appeal to?

Children don’t like games that have “goals” and “objectives” (not achieving them might make me feel bad about myself!).

Adults don’t like… well… aimless Minecraft style games (for the most part).

I’ll be honest, calling it “MUD” drew my interest, until I played the video, though.

HolyAvengerOne
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HolyAvengerOne

Same here. Not sure how it relates to MUDs, especially considering their goals structure.
Given that and how little this title seems to offer in terms of novelty, I doubt they’ll even meet their base ask, nevermind any stretch.

RichardBartle
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RichardBartle

Just in case there’s any doubt, I thought I should confirm that this game has nothing to do with the game MUD, written by Roy Trubshaw and I, from which the whole MUD genre took its name.

I find it rather sad that the developers of the game don’t appear to know why MUDs were so called. I can understand that most people are unaware that USB flash drives are referred to as “memory sticks” because that’s what Sony called its flash memory product in 1998; however, I would expect that someone who was intending to make USB flash drives would know enough about the flash memory industry to be cognisant of the fact and so wouldn’t call their own product “memory stick”. If the developers of this game don’t know where the name they chose for it comes from, you really have to question their depth of industry knowledge.

cursedseishi
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cursedseishi

Flimflamberge 
Eh… My only (uneducated) guess for that requiring a stretch goal is due to them likely having already created a bunch of art assets for the “Male” character. Is it enough work that it requires a magnitude of nearly 10x their initial goal? That I severely doubt… But I could understand possibly needing a bit extra to get another person in to help tweak and adjust armor as needed…
Then again, they could of just saved the trouble of all that by having a male and female model to work off and design and model each art asset for both as they went. I can’t imagine any developer goes through a game designing all the armor for one gender specifically, THEN goes on to design/fix/tweak it all at once for the other gender. It sounds downright clunky and impractical to me…
It would work (shoddily) as an excuse for some greenhorn indie dev. But they apparently have a lot of experience, so… Just lazy I’m guessing.

Zaeja
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Zaeja

Sigbjorn And aren’t there legal ramifications in just re-using an existing game title without having permission to do so? I find it hard to believe Bartle has nominated this particular effort as the spiritual successor to his original game (https://en.wikipedia.org/wiki/MUD1).

Ugh. Suddenly I feel all old and crotchety, wanting to berate these hipster whippersnappers who must have had a completely different experience with MUDs to what I remember. And all they had to do was come up with their own name rather than trying to ride on the coat-tails of previous generations of game designers!