The next Guild Wars 2 expansion beta starts on Sept. 4

    
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Guild Wars 2’s second Heart of Thorns beta weekend event starts on September 4th at 3:00 p.m. EDT. ArenaNet’s Colin Johanson says that the weekend tests “are your opportunity to help shape the development process and the experience you’ll have” when the game’s first expansion goes live.

He goes to explain how and why the devs won’t be revealing everything about Heart of Thorns in these weekend soirees, but rather will be testing enough to “broadly understand how everything works.” Players will be able to explore the first story chapter and the initial portions of the map, as well as the new Stronghold PvP game mode.

Source: Announcement
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Craywulf
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Craywulf

Superbrak I hear what you’re saying and I agree there are plenty of gamers who want test and improve the game. And those who are serious about more than likely take the time to report the bugs regardless of whether it’s in beta or not. Some time last year i reported a bug that allowed a player to walk off the map in the mists. They fixed it like 8 months later.There wasn’t a beta for that. So while I understand the dislike for the heavy marketing of the beta’s, I dontcgetvhungvup on it because it’s not denying me from bug reporting. I am gonna do it whenever I can as long as it doesn’t overwhelm my fun.

clwastedtime
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clwastedtime

rhaps85 savanaly Sorry, stacking in a corner is not fun game play to me.

Superbrak
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Superbrak

Craywulf Superbrak Every open beta gets a majority of test drivers rather than legitimate testers. I’d argue there are definitely folks with a vested interest in testing and improving the game among those who just want to play. But the latter shouldn’t be hampered by the dog and pony show put on to entertain the former… especially when Anet already has the money from both parties.
In the end, I guess its mostly my fault for wanting HoT betas to be all srs bzns. If Anet doesn’t even call them “tests” I probably shouldn’t treat them as such either.

Craywulf
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Craywulf

Superbrak Sure but opening up 100% of the game for the beta testers in today’s market is not the same as it was 30 years ago. It’s bad enough that the client gets datamined for rumors and exposé. The level of interest in this expansion is worth more than a few bugs they can patch as they pop up. Those who have vested interest in the game are very eager to play it, they aren’t looking for bugs. I really don’t see the problem with them showcasing 25% of the game. Because that’s pretty much what it is…. A demo that just might have some bugs in it.

Superbrak
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Superbrak

Craywulf Depends on the bugs. Maybe there’s some zone crash bug in the tail end of the content that only gets exposed with lots of people doing the content. Stranger things have happened. You cant tell me there’s no chance that bigger, higher priority bugs wouldn’t be found by opening up the whole expansion to the testers.

Superbrak
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Superbrak

annoyedbadger Superbrak I am entitled to an expansion that is as bug free as possible on release. I’m sorry if that offends people.
These “beta weekend events woohoo!” are not tests. They were a selling point on the prepurchase. They’re heavily restricted to what’s undoubtedly the most polished areas. They spin it like “its this weekend! Bring your guildies! It’s an event!” It is the definition of a marketing exercise.
Anet hasn’t sold me on the expansion content wise regardless… so I’m not testing either way. What I want is when/if they do convince me to buy, the ENTIRE PRODUCT is tested as much as possible. These “weekends” don’t pass muster for me.
And waiting a few months to buy when the Living Story, one of the games biggest features, leaves me behind while the bugs get fixed is not an option.

Craywulf
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Craywulf

Telos_The PR department does not fix bugs. What your suggesting is a complete myth. Money and manpower doesn’t automatically fix bugs. There’s a lot technical hurdles to fix some of the most smallest bugs, which is why they are ignored. Developers have Wade through miles of code and debug it and put it all back together and hope it works without causing another bug. Because of this dilemma, some bugs are deemed not worth the hassle of fixing.

anatheod
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anatheod

Radfist Ecchiboy1 same :(

anatheod
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anatheod

Telos_ Craywulf which is done since in the forums they are already posting, since yesterday they introduced a bug fix which finally adressed the issue of unresponsive minions.

Telos_
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Telos_

Craywulf Actually, it does matter.  The time and resources (money) they waste on these promotional events could be better spent on fixing actual bugs.