World of Warcraft unlocks Archimonde fight for raid finder

    
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There’s now nothing standing between you and PUG raid success in World of Warcraft’s Hellfire Citadel, except perhaps gear, skill, and ill-timed AFKs.

Blizzard announced yesterday that the final wing of Hellfire Citadel, the Black Gate, is now open for business on the raid finder. Hellfire Citadel opened for business on June 23rd and has been gradually unlocking difficulties and raid finder options over the course of the summer.

The Black Gate features the big showdown with the raid’s penultimate champion, Archimonde. Call him “Archie” and you will get your butt handed to you.

Source: Twitter
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tonymcs
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tonymcs

Vexia 
LFR requirements are minimum 650 iLvl and you can queue for the whole raid which drops up to 685 gear and weapons.  However, crafted gear goes to 715 and the Tanaan Jungle gear and weapon drops are 650 which can be boosted to 695 with 20k apexis and the drops can also be purchased for 5k and 10k apexis.  It may take a few gear drops to get the right stats, but it’s a fairly smooth path to better gear.  The world boss drops 705 gear with the chance for it to be warforged which bumps it up further.  The 20k boost to 695 token is account bound so when you run out of upgrades on one character you can transfer it to another alt.
My Druid is now ilvl 703 and would need to do heroic raiding to get significant upgrades and my gear was obtained mainly by the methods above.
Making or purchasing crafted gear, upgrading with apexis and world boss fights allow you to obtain better gear than LFR and get you to raiding normal and heroic.  The new group finder also lets you select or make a custom group to try normal and heroic raiding without needing a guild. 
With the exception of the last boss Archimonde, LFR is significantly easier than previous expansions with lowered damage and missing or ignorable mechanics and is intended as an end game for some players and an experience for novice or potential raiders.  It’s no longer a required part of “hardcore” progression, but it’s worth stepping into a few times to get familiar with the environment, before trying normal and heroic.

Vexia
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Vexia

tonymcs Karl_Hungus So is it no longer the case that LFR gear is an attractive choice for normal and heroic (or whatever they call it these days) raiders to get an extra leg up in progression content? I ask because I agree with your sentiment. 
For a normal or heroic raider, LFR in Cata and MoP was a massive time sink, especially in MoP when they added bonus rolls. Having the tier set bonuses from LFR made it a really attractive choice, especially for struggling groups (so I imagine it didn’t hurt very hardcore groups all that much). I really just wanted to get into the upper tiers of raiding, but I felt obligated to my raid group to try for the LFR tier. There were many confounding factors including the general awful attitudes of certain LFR group members or the fact that it was so easy to get into an in-progress raid that had already cleared the boss I needed (I don’t think I ever saw the first boss of Throne of Thunder LFR). 
To be honest, my entire motivation for raiding in the first place was about boss kills, not gear score, and I only viewed LFR as another annoying step on the treadmill between myself and the content I wanted to do. It was one of my primary reasons for quitting WoW. I don’t know at this point if I’d ever return, but I do have many great memories of the game, and it would be nice to know they changed that particular set-up. Casual raiders should be able to have a chance to clear raids in my opinion, but not to the detriment of other difficulty levels. That only creates animosity between raiders.

misanthropomorphic
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misanthropomorphic

After having wiped several times last night and then quitting due to having reached my vodka-saturation point, it occurred to me that this is Blizzard’s final revenge on us for bitching about flying.  “Oh really?!  We’re ruining our own game and are crappy developers?  Here, enjoy *this!*”

(no, I don’t really believe Blizz is that petty, but it’s fun to imagine they are. :)

but really, the jump in difficulty from *every other LFR raid* to this one is quite a large one.  I’m sure they’ll tone in down in a bit.

And just think, all these wipes will be the impetus for *future you* to come back at level 110 and solo Archie to the ground.  Repeatedly.  Until all the pent-up rage is finally dispersed.  Ahhh…circle of life.  or circle of WoW.  whatever

tonymcs
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tonymcs

Karl_Hungus
I think that’s a good thing as LFR is not directed at “real raiders” obsessed with their gear progression.  LFR is end game for some or a toe in the water for the novice raider.  Nor are “real raiders” necessary for LFR, as the damage and mechanics are nerfed enough for most pugs with ilvl 650+ gear.  LFR has almost nothing for my 700+ levelled Druid and Hunter (besides the legendary ring quest), but it can still fill gear slots on my priest and DK, so I still find it useful.  The apexis gear also has unique equipped rings and trinkets, so without a world boss drop. it offers a chance for another ring and trinket.
Archimonde is the exception in LFR encounters.  He’s actually difficult with 4 phases and multiple mechanics and the movement and awareness required makes you get nostalgic for the simple old tank and spank days,
Given that people seem to be putting up with at least 10 wipes, I think Blizzard should consider an LFR selection method for normal and heroic, which would let us go for better gear by just putting up with the highs and lows of a pugged group without having to join some custom group with weird group rules or voice server requirements.

tonymcs
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tonymcs

On my eighth try with 7 stacks of determination (a buff that decreases NPC damage and increases yours) after 7 wipes, tank and group changes, we finally got him down, but I’ve heard of groups with 20 or more wipes and still going on.  While the damage is certainly nerfed from normal mode, the 4 phases, multiple mechanics and the nether region phases where you have to make sure at least 3 people (hopefully a tank healer and some DPS) get into the green circle to be transported to the nether region, makes this a very challenging fight for an LFR group.  Even as a healer I was moving all the time.  A particular annoying debuff is being hit by Archimonde’s fel fire, which then follows you for a while spreading even more green crap on the ground, to say nothing of the breaking chains, getting away from your soul, things pushing you off a platform and making sure you haven’t got anyone between you and your twin debuff when it creates some kind of laser wall.
Loved it.  So good to finally have a challenge in LFR, but it really requires the one thing pug groups tend to lack – co-ordination.  I expect it to be nerfed considerably, but it’s fun while it lasts ;-)

Greaterdivinity
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Greaterdivinity

Midgetsnowman had a very bad pug
Money’s firmly on this. I still remember outdpsing/healing folks while smite spamming on my disc priest back in Cata or wrath spamming/tossing down a mushroom back when wrath could heal on my druid in MoP. Hell, in my awful resto gear I was placing highly as boomkin >.>
Pugs are awful at situational awareness and sadly most have never really learned how to play their classes properly because the game does nothing to really teach them. Even with how basic rotations and how loudly it yells at you during procs etc.

Midgetsnowman
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Midgetsnowman

Greaterdivinity Midgetsnowman I love the fights design, I just feel the adds do need to be tuned downb some because either I just had a very bad pug, or the gear needs more time to catch up to a level where we can actually kill the fireballs and terrorguards before the next set spawns.

Greaterdivinity
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Greaterdivinity

Midgetsnowman Huh, sounds like a bit of actual responsibility necessary in LFR. Mind = blown.
Seems like a fun fight and glad to see they kept some elements of the original (felfire on the ground and being launched in the air).

Midgetsnowman
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Midgetsnowman

Karl_Hungus Honestly the only reason I’m running the lfr is because felfume set looks amazing on a gnome warlock.

Midgetsnowman
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Midgetsnowman

DarkWombat Greaterdivinity Midgetsnowman Garrosh, the trash before him, and the trex also wiped raids easily at the beginning of the SoO raid cycle. people just remember the end of the cycle when e all had amazing gear.