H1Z1 patch brings quality-of-life improvements and a wipe

    
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The Cranberries realize now that they released a song too darn early.

Good news for the players of H1Z1, as the game’s newest patch allows you to enjoy a game with fixed radio textures and smaller notification fonts! And you can explore all of this completely fresh, as the most recent patch also included a wipe. Which is a little baffling, as wipes usually coincide with major game changes rather than minor quality-of-life fixes and client improvements.

Speculation in response to the patch is that the wipe was to ensure that decay on larger structures works properly, starting everyone with a fresh slate as a result. There has been quite a bit of discussion about whether this will change the game for better or worse, with players arguing that the added decay keeps higher-end players active in the game rather than giving them an excuse to be passive. You can decide which view you support for yourself, but you’ll be supporting either view in a post-wipe environment.

Source: Reddit. Thanks, Ageofmyth!

https://twitter.com/agemyth/status/636891338684760064

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Kwasimoto
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Kwasimoto

SteveFury Daybreak is slow to release new content in all of their games and have always been.

SteveFury
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SteveFury

This Early Access stuff is a joke. How long has it been? It just gives them an excuse to update their game at a glacial pace. They already have the money.

agemyth
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agemyth

deekay_zero agemyth Champagon I have no desire or need for a monthly allotment of cash for cash shop items. I don’t have a problem with the server structures for any of these games. I never want to run my own server for any game. I agree, this is very easy.
DayZ Standalone still trips over the bar that the Arma 2 mod set for it three years ago. As I said elsewhere, H1Z1 has run more stable and provided at least the base line “survival game” experience from the day that I purchased it.

AGx
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AGx

agemyth SirMysk When it comes to bugs, sometimes wipes are necessary in the testing phase. You don’t want to release with the intent of fixing them later, you want to release without the bug existing. Depending on how complex the data set it, it may not be easy to detect, remove, or repair the incorrect data created by a bug. When they have the option of wiping like this, that’s the best idea.

agemyth
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agemyth

deekay_zero agemyth Champagon You cannot call in air drops in H1Z1 unless the current population on your server meets a certain requirement. I play on a low population server, so my airdrops are almost always unavailable. I kinda like that. Anyway, the “drop” rate on guns and ammo in the world is much better than it was at launch.
I don’t even know why someone would want to pay money to alert a horde of players and zombies to a contested loot drop, unless you are doing it specifically just to spice things up. Also, air drop “tokens” drop from performing well in BR matches. Since they can only be used in Survival (afaik) that is a small incentive for BR players to jump into the normal servers now and then.

agemyth
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agemyth

SirMysk People just have come to expect more substantial changes on the user end when games have to wipe. I understand it has to happen and can happen at any point in the development right now, but it is hard to get interested in rebuilding after a wipe that was mostly just bug fixes.
I think they said recently that they wanted to take some time now to clean the game up with stability and QoL changes, so this patch fits with that narrative.

solipsis
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solipsis

LiquidElectron LSD? PCP?

SirMysk Needs (More) Coffee, Probably
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SirMysk Needs (More) Coffee, Probably

It’s still “early access”, right? Then the players should expect this idk? -_-

agemyth
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agemyth

deekay_zero Champagon If you host a dayz, ark, or rust server, you can also just cheat while not tripping and anti-cheat sensors. Give yourself everything that everyone else has to work for. Fun. Unless you know a server admin personally, you should just assume him and his buddies have an advantage over you.
The current implementation of airdrops in H1Z1 will not make it to any kind of “final” release stage because nobody uses/buys them.

agemyth
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agemyth

I stand by my opinion that H1Z1 justifies its existence by being the most stable and most user friendly of the wave of survival games, but the wipes are still too frequent to get attached to anything you accomplish in the survival mode. Account-wide items like fancy hats or things paid for with RMT are kept of course though.
DayZ and Rust’s wipes are still more frequent than H1Z1’s though :P H1Z1 has the tech and aspirations to be more MMO-like than most games of the genre. In MMOs persistence is a big deal.