Star Trek Online: Heading for a New Dawn

    
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If at first you don't succeed, alter the timeline.

The last major arc in Star Trek Online meant saying goodbye to the Iconican threat that had been looming in the background of the game more or less forever. Every enemy race, ever dangerous scheme, every stubbed toe led back to the Iconicans. Most stubbed toes, anyhow. So now that the Iconicans are being consigned to the trash can of history and a new dawn is breaking over the galaxy, what lies in store for the game?

We had the chance to ask a few more questions of executive producer Steve Ricossa, and we asked about both the narrative impact of leaving behind so many years of development and the mechanical impact of introducing a major new feature with this patch, the Admirality system. The latter is a feature long requested by players, a use for the many ships that Captains outgrow over their careers. Read on to shine a little light even before the dawn hits.

Massively Overpowered: How will the Admiralty system differ from the existing Duty Officer system in sending out other crews on missions? Will there be any overlap?

Steve Ricossa: The Admiralty System will require a different type of strategic and tactical planning when sending your ships on missions. There will be certain variables to account for and it will require you to have a well-composed group of ships to send on each assignment. Assignments and progression between the two systems will be completely separate. You will be sending your non-bridge crew members out, as well as ships from the personal fleet you’ve amassed. There may be an overlap in numeric rewards, but the scope and scale of the rewards will be larger in the Admiralty System.

Will veteran players with more ships have a natural advantage over newer players? Are there hard caps on the ships that can be sent out?

Players with more ships will have access to a wider variety of options when filling out assignments, so they will be more versatile, but not have an advantage per se. There is currently a limit of three ships per assignment, but you can choose to send less than three if you feel you’ve met enough of the requirements for the assignment.

Some cruisers reporting.

Are ships available via the cash shop inherently more potent or powerful than ships earned through gameplay? Will the equipment on those ships be relevant?

The ships’ powers are based on their tier and how easily they are obtained. We’ve built the system in a way to ensure low-tier ships have a place in every fleet, not just the largest and most powerful ships. The specific equipment on your ships doesn’t impact the system, but earning the trait on any Tier 6 ship will result in a bonus for that ship. We’re going to have a lot more detailed information in a blog coming soon!

How does it feel to move on from the Iconians when they’ve been such a major focus of the game since launch?

It feels freeing and sad at the same time, definitely a bittersweet change. It’s great to be able to tell stories outside of the Iconian influence after so many years, but we’re also very happy with the story we built and it’s sad to see it end. That being said, we’re all very much looking forward to the new long-term story we’re starting with New Dawn.

Are there any elements of the Iconian storyline that you feel were resolved a bit too quickly or too neatly?

This story has been running, in one way or another, for over five years. I don’t think anything that happened over that time could be considered quick. I’m incredibly proud with the pace which the Iconians were discovered, their influence revealed, they themselves were revealed, and the progress of the war. If I had to change anything, I would have liked to tell this story more quickly through the history of STO.

I am still proud of myself for this screenshot.

Is New Dawn meant to kick off another storyline built up to the same timescale, or smaller storytelling?

While the Iconian story was running for over five years, I would say specific arcs ran for about a year at a time. This starts from the Dyson Spheres through the Undine Invasion and the end of the Federation and Klingon War, to traveling to the Delta Quadrant and the Iconian War itself. This new story arc will take us through this time next year.

Can players expect more content focused on exploration with the kickoff of the new storyline?

The very first episode, in fact, will have people exploring some rarely visited space in the Alpha Quadrant. There are reports of some very abnormal readings from this region of space, and your ship needs to be dispatched to find out exactly what’s going on. The content in Season 11 will be focused on exploring the Star Trek franchise through our in-game narrative, rather than revisiting an exploration system. There are talks of revamping the system, but we cannot share any details on that at this time.

What sort of things do you think will be most exciting for players to experience?

From the episodic content, to the queues, to the battlezone, to the Admiralty System, there will be a lot for players to enjoy. I would say I’m really excited for players to check out the new story, and the beautiful new environments they take place in.

Thanks very much for your time!

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Amazing Aluminum Man
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Amazing Aluminum Man

Pashgan They do admit that in the article (and in the last one too) but if they keep hearing about it AND we’re looking at a year before the next Season … well, maybe they can do something interesting with it.

GoJammit
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GoJammit

kofteburger GoJammit BKone i’VE NEVER REALLY DONE THE MATH (oops). I know the daily Dilitium mining clam(if you have any) is 5000 if you don’t blow it. Then there is another 1000 you can get through the daily mine. If you are in a fleet you can go to the fleet mine and mine maybe 2.4k more. There is also a daily quest at that station for 500 instantly and another 500 every 18 hours. If you have 5 contraband it will nab you 2000 every 4 hours in a turn in mission. And then you have the multitude of 5 or 50 rewards from doff missions plus a limited number of 500 for getting and then resettling colonists. Also STF missions. 

Heh. lost count.

Now that my guys are running out of claims, it’s getting harder to refine the max of 8000 a day. It bugs me that that limit exists. There really is only some much you can do a day, and if you want to slam your head into a wall all day doing this crap, you deserve your reward in my book.

Peregrine_Falcon
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Peregrine_Falcon

GoJammit – Yeah, now they (the bridge officers) just slam their faces into walls and refuse to walk through open doorways.

GoJammit
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GoJammit

kofteburger RicharddeLeonIII I have 4 toons all working toward the goal. That’s where the grind is. take them all mining everydaytry get them to all turn in contraband, though it seem like my klingon is the only one pulling her weight in that department. I’m finally almost out of mining claims. Considering adding a fifth character strictly fo r the purpose of having more dilithium.

kofteburger
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kofteburger

RicharddeLeonIII Price of 1 zen on the exchange seems to be 222 dil. So it would take 83 days to get a T6 ship.

RicharddeLeonIII
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RicharddeLeonIII

One toon can process 8k dilithium a day so its pointless to farm more than that if u play daily. The most ive farmed in a day usually depends on available missions and queues. If you have muliple alts you can amplify your gains since you can transfer dilithium from toon to toon via the exchange. I do that so i can feed my main since the upgrade system can be a little ridiculous.

ChadMiles
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ChadMiles

Massivelyop!  Check out this fan made trailer someone did!  I think this trailer compaired to the one STO put out is far better!

kofteburger
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kofteburger

GoJammit kofteburger BKone How much dilitium can you get a day?

GoJammit
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GoJammit

BKone GoJammit Kaiser Sosey At least it’s been a while since one of my crew ran back to the beginning of the map and refused to fight.

BKone
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BKone

GoJammit Kaiser Sosey Yeah, they got that message long ago. On most new so called “social” maps they make you can beam down with 2 of your officers. Of course their AI is much dumber than the Unrealengine powered Mass Effect’s.