Camelot Unchained’s weekend alpha sounds pretty successful

    
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Camelot Unchained’s weekend alpha sounds pretty successful

Did you check out any of Camelot Unchained’s alpha test over the weekend? If not, you missed a solid round of testing, according to today’s news update. Mark Jacobs writes that despite a snag brought about by the game’s cloud-based servers running out of hard drive space, the rest of the weekend test was basically flawless for nearly 60 hours.

“As I’ve said before, and I’m not sorry to repeat myself, our client/server tech is more reliable, for this stage of development, than any other game I have ever worked on,” Jacobs explains. “This is by no means meant to discredit the work I or other teams have done before, because frankly, the Dark Age of Camelot team was great and true, and the game was also remarkably solid, even during beta. However, the difference is that this time we have built our own rendering engine, using a physics system that’s usually client-side on a server, and have client/networking code that can already handle larger-scale battles without it turning into a slideshow (and the battles it can handle are only getting larger!).”

Source: Afternoon update; thanks Flying Dutchman!

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CSE_Tyler
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CSE_Tyler

GleefulGrognard Mark Jacobs Armsbend CSE_Tyler ManastuUtakata Flower power?

CSE_Tyler
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CSE_Tyler

Tamanous Part of the plan!

GleefulGrognard
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GleefulGrognard

Mark Jacobs Armsbend CSE_Tyler ManastuUtakata Always good to see folks pushing the envelope :)

Tamanous
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Tamanous

That is a giant toon in the pick. Play a Luchorpán and you won’t even be seen in the grass!

TimothyTierless
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TimothyTierless

Mark Jacobs It’s been quite refreshing to watch a MMO get the tech-foundation settled first. I remember one game that was 3 years in and had nothing but audio! Glad CSE has their ducks in a row.

Mark Jacobs
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Mark Jacobs

schlag sweetleaf Mark Jacobs I appreciate that! I think there are other games that have excited some folks and frankly, I don’t mind people’s expectations being a little lower now. It’s why we not trying to build the hype for this game in order to get more donations. Once we’re in Beta, there will be plenty of time for people to judge the quality and direction of our work and decide if it is worth their donations/faith/support.

In other words and as always, time will tell. :)

Mark Jacobs
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Mark Jacobs

deekay_zero Mark Jacobs You’re welcome. Warts and all make sense for people in Alpha/Beta but, as I’ve seen from some of the refund requests, not even they get it. We have gotten more than a few “The game looks like… so I want my money back” from them. So, as much as I love to see progression/evolution in a game’s development, we definitely have lost some money because of that. OTOH, once we show what the new spaces are going to look like, I think we’ll get the opposite reaction.

And you’re right, us/Repop/others have never said the opposite. We’ve been and will continue to be consistent. :)

Thanks as always DK.

Mark Jacobs
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Mark Jacobs

SpykeDruid LOL. Wish it was but sadly, no, just the chat logs.

Mark Jacobs
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Mark Jacobs

Nanulak Yep. Progressing nicely.

Mark Jacobs
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Mark Jacobs

Tic- It’s getting there. Better looking terrain coming by Friday. The artists are working on new textures for the map.