Eco’s proposed death penalty doesn’t mess around

    
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Eco, the global ecosystem survival game that recently blew through its $100,000 Kickstarter goal, has added a player-run criminal justice PvP system as a stretch goal.

Currently, the game design will “prevent laws from being broken” by stopping various player criminal actions before they occur. If Eco tops $200,000 in funding, the devs will implement a flagging system that allows players to break laws and also opens them to consequences including arrests and some pretty harsh punishment. The game’s Kickstarter page details the theoretically nifty mechanics, including criminal flags that are only visible to players who actually witnessed the crime as well as forensic skills that enable highly skilled players to become a witness upon investigating a crime scene.

Consequences for lawbreakers include automatic currency/item fines, in-game jail time, and a death penalty that sees the offending character deleted from the server and the user banned from logging into that server in the future.

Source: Kickstarter; thanks Dengar!
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AGx
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AGx

I think the death penalty is too harsh (although this depends on what you’d have to do to be sentenced to it). What fun is having the ability to break the rules if the penalty is so harsh you don’t want to?

quixadhal
Guest
quixadhal

That sounds fine as long as there are a sufficient number of servers with various rulesets.  This is the kind of game that can be fun to play in non-conventional ways, such as trying to be China (pollute the **** out of everything with the idea of cleaning it up after you’re super-wealthy).

Styopa
Guest
Styopa

A super-authority that can omnisciently catch and punish rule breakers? Sounds like a liberal utopia.
(Fwiw, a pure sandbox is more conservative, aka Hobbes’ “nature red in tooth and claw”.)
Curious, that a conservative system doesn’t rely on a “magic policeman” despite their commonly being more religious, while liberal eco-nuts want it despite nature definitely not being that way….

McGuffn
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McGuffn

Nunky McGuffn tobascodagama But if you’re playing on a private server in the first place the owner probably has the power to kick you anyway.

Dobablo
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Dobablo

I can see some good moral dilemma there. If I kill that deer I go to prison, but if I don’t kill that deer I will starve.

ManastuUtakata
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ManastuUtakata

Denngar ManastuUtakata Koolthulu AngelBlack 
….but the planned lore events for the server wipes sounds utterly nihilistic. I want games that give me hope…even ones where the life of a character is not so guaranteed. :(

Denngar
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Denngar

ManastuUtakata Koolthulu AngelBlack Think of it like an extended MOBA or survival game (they’re all in alpha anyway, so that’s basically a feature of those games for now). It’s at least more novel than having a character live forever and get deactivated between expansions for a game that rarely updates >.>

Denngar
Guest
Denngar

Koolthulu AngelBlack Plus rules are generally voted on by the community.

Denngar
Guest
Denngar

Radfist I strongly disagree. For one, this is an optional setting, and punishments are chosen by the community, all on mostly player-owned servers. My biggest beef with the survival genre has been that when admins aren’t on, things are a lot different, and you’ll often have admins returning from breaks or a good night’s rest and punishing everyone and anyone they don’t recognize. These tools give communities the ability to police themselves without having to live online, and that’s what I feel the genre’s really needed.

Radfist
Guest
Radfist

Permadeath is cool but banned from the server seems like a bad idea for in game non cheating actions.