Guild Wars 2 unleashes fresh Mordrem event next week and blogs about raids

    
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ArenaNet just confirmed the rumors it sparked about a Mordrem event coming to Guild Wars 2:

From 9:00 a.m. Pacific Time (UTC-7) on September 10 through 9:00 a.m. Pacific Time (UTC-7) on September 13, Mordrem will be staging periodic incursions into Brisban Wildlands, Kessex Hills, and Diessa Plateau. Keep an eye on the world event UI, which will let you know when Mordremoth is launching its assault. Coordinate with other players to stop the Mordrem in their tracks, and you’ll earn Mordrem Blooms. Mordrem Blooms are the research samples the Durmand Priory seek. In exchange for the research samples, the Durmand Priory is offering concessions as a reward.

Even if you’ve just jumped into the game as a freebie player, you should be able to participate as the minimum level requirement is 18, which you can easily achieve by next week.

The studio also posted a new blog all about the raids it announced at last week’s PAX Prime 2015. Designers Crystal Reid and Jason Reynolds discuss the 10-man epic content, explain the integration of the event system and bosses and masteries, differentiate between build roles and play roles, and cap it off with a section on phat loot.

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BhimaJenkins
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BhimaJenkins

Rozyn Polyanna
The lack of capes in GW2 is still mind-boggling.

BhimaJenkins
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BhimaJenkins

KenAddeh Dystopiq
There is no gate to playing all the content in the fractals though. Playing on a harder level is still playing in the same fractal with some more punishing mechanics. Fractal 1-10 is like the normal dungeons in WoW, and fractal 30+ is like hardcore dungeons.

BhimaJenkins
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BhimaJenkins

Nunky
What you fail to realize is, the living world itself is a themepark with no consequence whatsoever. The player does not make changes to the living world, they were scripted temporal events that you either got to see or didn’t. Blowing up Lion’s Arch and rebuilding it is not a living world since there was no possibility of saving it in the first place. A true living world would be what EQN was on paper… requiring the players to make the change in the world else the NPC mobs would do it for them.

Superbrak
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Superbrak

Grimmtooth The <MOP Tops>!

Superbrak
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Superbrak

Craywulf I reacted a lot to what the enemy was doing actually. I specifically mentioned popping Aegis for myelf and my party when I saw big hit was incoming… and everyone dodging it anyway. The boon then gets wasted on some incidental damage after that. I’ve wasted countless Wall of Reflects in front of teammates getting shot at only to have them move/dodge/retreat out of its range or have the enemy walk past it.
I don’t need to fight immovable statues. I actually like the mobile aspect of GW2. I do expect to be able to peel off a boss off ofsomeone in my backline, chasing after the boss nonstop while the other kites him blowing all his dodges and utilities…  and then only getting the bosses attention when my party member goes down.
I strongly disagree that support shouldn’t be expected to be “full-proof.” How is anyone supposed to rely on the support you bring if no one knows if its going to work, even if its used at the right time? Boss gets blinded, he should miss every time its applied, not the fraction of the time its gotten nerfed to. If a boss gets Weakness, I should take noticeably less damage, and be able to change my playstyle around that… not have its duration cut to the point that it doesn’t matter If I want to interrupt an attack, it should be interrupted if I use the skill in time and connect with it… not be dependent on other control skills being wasted to knock down some arbitrary Defiance counter.
Didn’t bring up PvP, don’t care about PvP. All my gripes are in PvE, the game mode I enjoy the most.

Superbrak
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Superbrak

Kalamari Condi or direct, you’re still DPS. I fail to see the distinction other than Condi DoTs taking a bit longer.
I tried a bunker style on my original Guardian for a bit, the DPS didn’t need it at all. They just dodged whatever they needed to and took care of themselves in between with self-heals and the like. And because of my spec, I couldn’t really contribute that much damage.
I’d like to know what boss your warrior managed to control or interrupt with 30 stacks of Defiance on it.
Thanks for focusing on the tanking bit though. Most of the time I just wanted the target to face me so Wall of Reflect would be useful. It can “move around” all it wants as long as its focused on me. I actually like how mobile GW2 is.
Didn’t bring up and don’t care about WvW, so I doesn’t really matter to me what works there. Though a quick rezzing thief could be a thing until folks learn how to do the raid.

SoMuchMass
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SoMuchMass

sdyaris Maybe you trolls should counter my points instead of me?

Radfist
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Radfist

Nunky Hagg3r annoyedbadger  The game was never play what you want at endgame, aside from throw away open world zerg content where your participation barely matters.

Joseph C
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Joseph C

SoMuchMass Superbrak I swear to God if I don’t see another damn person screaming that Guild Wars 2 needs to be like every other fucking MMORPG out there with roles, and trinity, and 40 person raids it’ll be too soon. I saw that crowd invade Wildstar. That game looked promising. After all the tryhard uberraiders salivating for the day of Vanilla WoW got a hold of that game, that game sank into the murky abyss and nearly died a violent death.

Maybe, just maybe, not every game needs roles. Maybe I should have a team that knows not to stand in the red and have their hands held by some godlike tank or healer. Maybe players should be expected to PLAY THE GAME instead of press 2 – 3 buttons while playing Angry Birds with their free hand, like all other MMORPGs have become.

Bannex19
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Bannex19

Something about this game makes it hard to play for more than 8 min…