SWTOR vets form new studio, partner with Nexon

Korean F2P giant Nexon announced today that it has entered into a “strategic partnership” with newly formed QC Games. Nexon America will publish and market the fledgling company’s first project, an unannounced multiplayer online action game, according to today’s press release.

QC is headed up by Dallas Dickinson, former production director on Star Wars: The Old Republic as well as a veteran of PlanetSide, Star Wars: Galaxies, and Shadow Realms. SWTOR, Shadow Realms, and BioWare alums make up the majority of QC’s roster, which includes devs like Gabe Amatangelo who may be familiar to MMO fans.

The release also says that QC is accepting resumes for positions on its first game.

Source: Business Wire; thanks Heather_PLS!
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Dystopiq
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Dystopiq

ActiBlizz is not held by a Chinese investor. They bought their shares back in 2013.

srmalloy
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srmalloy

SirMysk That was my first thought, as well. And along with that I have to hope that Nexon doesn’t force it to be developed in the Korean playstyle, where everything past the starting areas is designed to force you into groups to complete anything at or near your level.

Estranged
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Estranged

I just play anyway. Wish I didn’t known. LOL

DaemonHardrod
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DaemonHardrod

Talk about going to the dark side…

Belcross
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Belcross

Estranged Sadly and very true. The engine still suffers today.

Samizdat
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Samizdat

Kodimus As if I should have been excited about Cliffy B.

McSleaz
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McSleaz

Lost all interest at “Nexon”. That company doesn’t give two shits about producing a quality game with a good experience, they just wanna slap a quick skin on something and use it to RAPE your wallet.

Estranged
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Estranged

Sigh. Next.

Estranged
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Estranged

They used an early Hero engine. Cheap.Tried to engineer it to handle large groups. Nope.
The money was spent on voice, coders and advertising.

Dnote
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Dnote

Durenas Estranged SWTOR was three years into development before EA took over. Dallas and the other studio heads were massive WoW fans and every pre-IP announcement interview they did about the game all they talked about was WoW and this amazing engine they had to work with.

You can blame a lot on EA, but what SWTOR is, is ENTIRELY the fault of those that set up the Austin studio.