Heroes of the Storm to downsize ranked match party size

    
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The size of parties queuing for Heroes of the Storm’s ranked play will be downsized come the next patch, Blizzard has announced.

A short post on the official site lays out the studio’s reasoning for restricting Hero League queues to solo or duo players. Skill disparities and odd-player-out situations were cited as being problematic for four- and five-member teams.

“What’s more, parties of three and four players appear in Hero League queues far less often than solo players and parties of two,” Blizzard wrote. “As such we feel that large parties represent a small enough portion of ranked games that we’re comfortable removing them from Hero League in order to improve overall match quality.”

Source: Heroes of the Storm. Thanks to Armsbend for the tip!
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DPandaren
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DPandaren

cures

I don’t think you think you know what you think you know very well.

shaw sbst
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shaw sbst

Armsbend Bannex19  “When Blizz releases a game it is always a new game.” – You do realize that that all Blizzard games, except Overwatch, are just the rehash of old characters from all their previous games? How can a game be new, when all the content comes from past games and IPs?

cures
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cures

DPandaren cures Bannex19 well, i dont think blizzard cares if you call the start of one of the  best selling games of all times atrocious ;) they sold 3,5 million copies in the first 24h alone.
I’ve never heard of starcraft ghost – and guess why …

Sorenthaz
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Sorenthaz

Armsbend  LoL has a ranked solo queue which lets you group with up to one other person.  Same goes for Smite.  So it’s basically the same as those.  ‘cept without the gap limit between ranks or w/e unless HotS does have that as well (didn’t read that they did at least).

Sorenthaz
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Sorenthaz

Armsbend chriskovo  I also like that they tacked on +100 bonus gold daily from the event thing.  That’s a nice touch to help reduce the gold grind a bit.  
Though I dumped a good amount of money on a few of the pre-launch bundles in order to get ahead on heroes before it launched.   But there are still several heroes that I don’t yet have.

Loyal LoL players will love to point out that the IP to Gold ratio is better in favor of IP for LoL, so you’ll get every champion faster IF you play LoL regularly for like 4+ hours a day. But if you only play either game for like an hour or two each day, HotS has the better payout due to its daily quests.   Plus there aren’t rune pages and runes to dump a fuckton of IP on (seriously a full rune page costs like 3-5x that of buying the newest champion in LoL – there is nothing fun about dumping that much IP on runes just to be competitive), but LoL players like to ignore that part in order to act like LoL’s IP grind is justifiable.  

Plus HotS’s bundles are better for their value imo.  Yeah they don’t have any strictly hero-only bundles, but the way that the bundles scale in price is really good.  Like I can get one of the more expensive ones for like $10 because I have like all but one of the heroes it offers, but I’ll still get a bunch of skins and mounts for dirt cheap if I were to buy it.  In comparison LoL would probably charge like $15-$20+ for a similar scaling bundle even if I had the champions for it.

Sorenthaz
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Sorenthaz

z13  Duo queues isn’t horrible I guess.  In stuff like LoL or Smite it’ll likely mean that the two players will take the duo lane or jungle + one of the solo lanes.  In HotS there isn’t really any sort of meta close to that beyond maybe doing something like a support + tank duo.  Or something like Abathur + Illidan (if that combo hasn’t been nerfed since I last played).

Sorenthaz
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Sorenthaz

Bannex19  Uh.  How is this anything like that.  LoL and Smite both only allow up to 2 players to group together for ranked solo-queue.  DotA 2 allows up to 3 players partying up together in ranked unless you have a full 5-man party.
Blizzard just seems to be doing and discovering things on their own rather than simply copying what the other popular MOBAs do.  And then they realized why 3-4man groups in ranked solo queue is problematic so they reduced it down to only duo queues at most.

Sorenthaz
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Sorenthaz

dLinden  Or “we now realize why the other MOBAs do 1-2 player parties in ranked queues.”

Sorenthaz
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Sorenthaz

Considering League of Legends, Smite, and maybe DotA 2 (I don’t know DotA 2’s ranked queue system well enough) already have a 2man party limit on ranked queues, this isn’t surprising.

There’s kind of a reason (or several reasons) that other MOBAs already did that for their solo ranked queues.  Seems really silly that Blizzard thought differently at first.

DPandaren
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DPandaren

cures Bannex19 Diablo 3 and Starcraft Ghost both beg to differ. D3’s launch was atrocious and Starcraft Ghost was pretty amazing, even more amazing for the lucky people who got to play it and the multiplayer a couple of times at E3 years back.