Global Chat: Money prison

    
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What kind of prison charges you money to stay there? An MMO prison, obviously!

The Ancient Gaming Noob has a few insightful words to say about EverQuest II’s Drunder server and how it’s being used to house the game’s malcontents and rulebreakers while charging them a subscription fee.

“In the end though, I don’t know how this will play out,” he muses. “What sort of relationship does this lead to. Is it going to be some sort of Escape from New York dystopia, players raging against other players, griefing and annoying all who come within range? Will the players unite and defy the company and form their own community? Will Drunder even be noticeably different from the current servers? Will people just quit?”

That’s only scratching the surface of oddity in today’s roundup of MMO bloggers. We’ve even got an EverQuest hat trick today with posts on all three games, including the one you just read!

Wolfshead Online: EverQuest 3: The time is now

“To see a interest in a proposed MMO all but die is a complete and total public relations disaster. To see EQ fans lose all hope of EverQuest being resurrected and updated is frankly depressing. This is a failure of SOE’s management to actual manage public expectations. Instead off under-promising and over-delivering, they over-promised and under-delivered, which is a cardinal sin in the video game industry.”

Never one to mince or limit words, Wolfshead unleashes a lengthy essay that traces the bumpy (and vague) development of EverQuest Next before urging Daybreak to get on with it, already. His solution? For EQN hew more to the hardcore days of early EverQuest design.

The Friendly Necromancer: My top memorable locations in EverQuest

Speaking of the good ol’ days of EQ, Stingite takes us on a photo essay of some of his favorite spots in Norrath and various memories associated with them.

“[Here is the] Plane of Disease bone wall and the entrance to the land of creepy giant hair follicles is done by jumping into a sewer pipe… ALRIGHT! This used to be the spot where groups would sit and soak in the glorious experience all night long. Pulls were easy, experience was decent, and the scenery was GORGEOUS.”

Occasional Hero: Three features every MMO should have: WildStar

ChaosConstant has words of praise for WildStar — three words, in fact. As part of a new series, he identifies a few features that he particularly enjoys from this sci-fi MMO. One of them? The excellent player housing.

“Given that this is a game that tried really hard to bill itself as the savior of hardcore raiding crowd, it’s a little odd to find that their housing system is perhaps the best casual, out-of-combat feature of any game on the market. There are other games that have housing, but I know of no other game that combines so much creative freedom with the wide variety of whimsical housing objects that WildStar has.”

Clean Casuals: O Guild Wars 2, where art thou?

Aywren is dismayed with the direction that Guild Wars 2 has taken, and after hearing more details about the new Heart of Thorns expansion, she says she’s all but given up hope of playing again.

“I used to say that you should give an MMO about two years to really mature into the kind of game it would become. I still think that’s true, and GW2 is no exception. It just seems like GW2 tried and tried to experiment with format and development and it, quite frankly, failed in these experiments. It feels like so many things GW2 started out championing, they’ve gone back on.”

Lair of the Wolf Dragon: My thoughts on the Trove classes

Ever wonder what all of the Trove classes are like to play yet you don’t want to spend money on them to find out? I’d recommend that you read this breezy post of testimonials about many of the professions.

So what is her favorite class? That’s easy: the Candy Barbarian. “The biggest heal also heals any nearby players, increases everyone’s attack speed briefly, deals a good amount of damage, and comes in the form of a giant ice cream cone plummeting from the heavens. What’s not to like?”

Gaming Conversations: Is hype dead?

Braxwolf says that he’s been observing a decline of hype — and excitement — regarding MMO news and announcements, especially at major events, and he speculates about a couple of reasons why this may be.

“I do wonder if there’s a better way to balance the knowns and the unknowns,” he writes. “Something between the fire-hydrant burst and the constant garden hose stream of information that players have now come to expect. Something that would make these industry events a little more exciting and worthwhile.”

Every week, One Shots shines a spotlight on the best community screenshots from your MMO adventures. If you have a great pic to share, email it to justin@massivelyop.com with the subject “One Shots.” Make sure that the picture is over 880px wide and comes with a description or story!
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Cyroselle
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Cyroselle

System of a Down just came on in my head from reading this title. :)
For you and me to live in!
Maybe the prison server will be a dog eat dog hell for a few months, and later stabilize and become some kind of online equivalent to Australia?

RiccardoTavano
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RiccardoTavano

Nunky RiccardoTavano Radfist I’m not in a guild with 150+ people nor care to join in any of them just to do world events. They’re just a huge mess where no one knows each other well. To do a contect wich is nice, but kinda pointless.
Beside any kind of world event wich have to be balanced for 150 people can’t compare to a proper and well made instance boss. And that’s an objective truth. What’s “hard” about world events is just coordinating all that people…and that’s not what i search for. 
To have 50+ people bringing some colored mists, to the respective machines of the respective colours (which is a common game for infants of…1-2 y.o?) and bringing X barrels at the same time in the Y position…is child play honestly, literally in some cases. 
Beside, as I said, the xpac will have plenty of stuff to do in open world maps too, with all the people you want. So nagging about the “direction of the game” because they’re adding one raid is kinda pointless imo.

dewdodu
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dewdodu

The way I see is that they would fashion boomerangs, elected ultra-crazy politician into office, and ban violent video games.

annoyedbadger
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annoyedbadger

“And it makes me disappointed. It’s like GW2 is moving backwards instead of innovating forwards. I really do feel they’ve failed to hold on to the vision that made GW2 something different from the rest”

From that GW2 blog. I totally agree.
Sure, its convenient to have bosses on timers….but you lose so much when the game descends into a portal train from boss event to boss event. The fact rewards are boss centred is bad enough, the world is pretty damm dead outside these events. The focus on instances is disheartening as its everything GW2 was about changing.
I’ll try the expansion, but to be honest, I think my time in Tyria is nearing its end.

Durenas
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Durenas

shadowblender Until some hardcore player figures out how to kill the police and guards and set up camps to kill respawns.

RiccardoTavano
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RiccardoTavano

Nunky RiccardoTavano Radfist Just because they put some content inside an instance ? just like dungeons ? or story stuff ? Yeah, i would totally love 150 people in my story instance.
Hell, i like challenging content and world events too…i love the triple trouble…but i can’t wait every day a certain hour once a day to gather for the organized run. And if they make something like the Vinewrath it’s good, but not nearly challenging enough…even the marionette was nice…but way too basic. What the game missed was the level of challenge from triple trouble, but for smaller groups. (hoping that they will be like that).
There will be 4 zones at the release of the xpac…each zone will have their own events, map mechanic and final boss/es. Which have to be done with a full map (especially since the mobs aren’t as easy as in core game and there’re a lot of events going on at the same time. Just with 25% of verdant brink at night we had 4 places to defend, people to escort and bosses to kill around the map. I personally think it will have more than enough for people looking for “open world” stuff.
Plus raids are just a way to call it…it’s nowhere different from “elite zones” with 8-12 ppl from GW1 honestly…maybe I’m just used too see eveything in instances after playing GW1.
Consider too that designing challenging content for 150 people is almost impossible…because 150 people will break any kind of mechanic. Look at triple trouble…to make it actually hard they had to divide people in three groups…the same they did with vinewrath, marionette and the battle with scarlet. Tequatl even if they tried to do some “scattering” is a joke now…and other world bosses can’t even be considered..since they have no mechanics at all.

schlag sweetleaf
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schlag sweetleaf

Radfist schlag sweetleaf Gnomeland Security

RiccardoTavano
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RiccardoTavano

Craw Siphaed Dystopiq RiccardoTavano Find me a game that keep their “manifesto” perfect with the years going on… Game development change as you go, you can’t keep the same stuff and ideas true forever. Because with time you may notice that they do not work properly anymore.
 Moreover you guys make a big deal for a set needed only for fractal…and it’s the last you had in three years…three ! In any other MMO you would have at least had something like 4 “new” tiers of armor and weapons…100% needed for every content. And you would only have to drop them in the raid…as loot chance.
And guess what ? In three years you will still be there, log in your exo gear…and find it’s still working ! because they never added anything beyond ascended …for which you can change stats too now ! so you do not have to fear of making a set. (please, do not say a thing about legendary armors…they’re the most pointless stuff in the game “gear” wise)

RiccardoTavano
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RiccardoTavano

Radfist RiccardoTavano But people now see only raid everywhere :D moreover it ll be only one raid for now, lol…even if in three branch it’s still one.

shadowblender
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shadowblender

What if they make a new MMORPG named: Prison Break! Players only goal in the game is escape from hell prison.