Camelot Unchained’s procedurally generated terrain build runs for over 100 hours

    
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This evening’s Camelot Unchained update has some good news regarding the recently concluded “100 hours of glory.” In a nutshell, the fantasy RvR title’s servers ran for 113 consecutive hours without a hitch, which is impressive due to the fact that said servers were running a build with the first iteration of the game’s new terrain system.

“A barely-tested build with a brand new procedurally generated terrain system debuted, and not only didn’t it crash, it didn’t even come close to crashing, during a four-day shakedown cruise,” writes Mark Jacobs. “So, a great debut for a rather complicated and important system, and a big step forward for our game.”

Tonight’s post has a lot more info about the terrain system, so be sure to follow the link below to read all about it.

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