Elite dev blog talks CQC, player factions, and more

Space sim Elite: Dangerous released a couple of beta builds focused on its close quarters combat (CQC) gameplay this week. Producer Michael Brookes says that the next such test will arrive next week and that it will be open to all players.

Brookes also writes about the first bunch of player-sponsored factions in the game’s latest dev blog. They should go live along with the CQC stuff — and the Xbox One official release — on October 6th.

Source: Dev blog; thanks Cotic!
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Kataq
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Kataq

Smiggins Kataq Oh happy day! I was just in a RES area fighting some NPCs. I had to log out (while not actually in a fight, had just finished) and I got a message that my ship was still in danger and I couldn’t log out for 15 seconds.

I expect you are overjoyed to hear this news Smiggins, especially as it has been such a large issue for you over the last 5 months :D

rioinsignia
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rioinsignia

Smiggins You mean the Powerplay factions?   That’s a tough question.  I’ve been trying to prize the lid of that “can of worms” and think I’ve grasped the rudiments of it…. 
There are major factions in the game, each with multiple figureheads (Powers). 
Each Power controls territory, which they can gain and lose depending on what players do to help or hinder them.  
Each Power offers incentives to do stuff within their territory, that doesn’t just apply to those who align themselves with that particular Power. 
However, by aligning yourself with a Power you can gain rep with them and further benefits (including voting on which system should be focused on next for domination).
Each week, the system determines (based on a number of factors) which system to attempt to wrestle control of.  And the actions of players determine whether control is established or not.
This link to reddit might help you :

PowerPlay Primer: collection of community posts and guides from EliteDangerous

PhoenixDfire
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PhoenixDfire

rioinsignia PhoenixDfire My Friends, who are Mods on the forums and know a bit more what’s been going on than me, have assured me that is the case.

rioinsignia
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rioinsignia

PhoenixDfire  I really hope that’s the case.  I can’t stand people who themselves (or encourage others to) cheat / scam companies and other players just because they feel entitled to something.

rioinsignia
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rioinsignia

PhoenixDfire  Well….I disagree a bit, because it wouldn’t be surprised if they took the consoles into consideration when designing new features / content etc.  Thus ensuring there’s a measure of “portability” included.  I know that the Xbox and PS4 have architecture that is more like pc’s these days, which in theory means that porting is a lot less “bumpy” …in theory……but as we know…there’s “in theory”…and then there’s “in practice”. 
Btw, troll_hunter is Manzes.

PhoenixDfire
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PhoenixDfire

rioinsignia PhoenixDfire Depends on the severity. I think there’s a time limit for the shadowban, but then if you persistently combat log, then you are banned from the game.

PhoenixDfire
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PhoenixDfire

rioinsignia PhoenixDfire From what I understand, The PC/Mac version comes first and then the X-box team have to work out how to get the same experience on the X-box. They’ll have to do the same when the PS4 version comes along.

PhoenixDfire
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PhoenixDfire

troll_hunter PhoenixDfire rioinsignia There’s always going to be comparison between ED and SC development. I’ve preferred what Frontier have done because we’ve got the game sooner than if they’d tried to put everything in at once. They’ve focused on the core Elite gameplay and the galaxy simulation first.

I’ve got a lot of sympathy for the CIG devs. I want SC to be good but I do worry that they’ve approached it the wrong way. It seems to me they’ve focused on the FPS side of things first, instead of building up the core universe.

rioinsignia
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rioinsignia

PhoenixDfire Are they permanently banned?  Or just temporarily?

rioinsignia
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rioinsignia

PhoenixDfire Yeah I believe that’s the latest date they’ve given.  However, my concern in this regard isn’t just with dates, but also any limitations that may (not “may”) be imposed on the game due to differences in platform capabilities when porting the game to other formats.