BioWare says it wanted to “reinforce the slipperiness” of Operatives and Scoundrels, so they’re getting a new ability for chasing down (or running from) targets. Snipers and Gunslingers, on the other hand, will enjoy some defensive cooldown resets that will allow selected abilities to be used twice in a row with little downtime.
Star Wars: The Old Republic? Me too. And today’s BioWare dev blog is for us, because it outlines how the firm will be tweaking the Smuggler and Agent archetypes when the Knights of the Fallen Empire expansion lands next month.
Source: Dev blog