Albion Online’s missions are like quests, but not exactly

    
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Top-down PvP sandbox Albion Online has released a new video highlighting the game’s missions and factions. Lead designer Robin Henkys and technical director David Salz are your guides to Albion’s missions, which work a bit like quests in other games, according to Salz. Factional representatives may approach players and grant tasks including transportation of goods and combat/elimination missions.

On the other hand, Salz continues, missions aren’t exactly like standard MMO quests because the open world factions have limited amounts of money that they can spend on missions. This means that players are competing with one another for those missions, and it’s possible for a given faction to run out of money if everyone chooses to work for them.

Click past the cut to learn more via the full video.

Source: YouTube
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ensvne
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ensvne

Lord Mironia Don’t think there are “haters” around.. most people talking here never played the game. And never experienced that “quest” system. 

I did play, and i liked the game a lot. Since it’s a really good game if you travel. You can play on PC, Smartphone(a little limited i guess..) and Tablet.

Those quests will balance out and are far away from being important. Yes you get some silver, but while running around and wasting mats on stuff you don’t need in order to complete the quest you could simply sell those mats and get way more silver.

There are plenty of options how to play the game.

Walah
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Walah

arktourosx That’s some good info.

arktourosx
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arktourosx

Radfist It did.  First week none of the T2 quest givers had any money.  After that people had moved on and it wasn’t hard, but initially it was impossible to do them if you weren’t the first people in there grabbing them.

arktourosx
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arktourosx

Janio2 It’s like 1 per second, and they have to have enough to give you reward.  So if the bounty is go collect 60 wood, 20 metal, 10 hides and rewards 2000 silver you have to wait 2000 seconds if it was at 0 silver to be able to collect that bounty.  Lower tiers it’s around 300-600 silver so it’s a 5-10 minute wait.
Where things get “fun” is when others have a bounty that’s worth less than the one you want.  So if there’s a bounty for 285 you already completed and are on a timer for and you need the 300 one, anyone can swoop on by and take the 285 one forcing you to wait another 5 minutes and hope no one takes it again.

arktourosx
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arktourosx

Okay once again a very misleading video.
Quests in Albion are more accurately labeled as “bounties.”  What this means is they want you to go do X things.  So if you are in a “Tier 3” zone you will will get missions to kill X of the Tier 3 mobs in that zone.  You have to grind faction on them, so starting out you do the Tier 2 missions till you unlock the Tier 3 missions etc.  Most of these are on 12 hour timers so you have to go visit multiple Tier 2 zones before you can do missions in a Tier 3 zone.

There are basically 3 mission types.  Kill X of mob type(s).  Gather X of material(s).  Take this box to this other zone.  That’s it.  NPCs stand at hubs on the map, there is no “approaching” you.  There are also town crafting missions which are craft X item(s).

The TL;DR here is the missions are basically an alternative way to get money.  This was important before when mobs would be farmed out of silver and you weren’t getting anything, you could get a little added silver onto your efforts.  Except the quest givers have limited money so whomever gets there first gets it.  Where things get FUBAR is because everyone needs a ton of T2 quests those quest givers never have any money so you can’t progress to the areas you are at or want the real money from.
With the recent economy changes, there’s really no more reason to grind money at this stage.  They removed silver from crafting entirely meaning you can just spend your time gathering instead and entirely craft your way up and ignore all this.  It might not be bad for the Auction House, but honestly the economy is going to be inflated as hell with few sinks or reasons to spend money that the money you get from quests will be a drop in the bucket compared to people farming in dead zones (T7/T8).

Janio2
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Janio2

Damonvile They can always water the system down if they setup the code smartly. It is a nice ginmick and it could work out.

Janio2
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Janio2

The main question I have at the end of the video how will the game refill the goldchest of factions ,  if its a set amount a day then  I will see players quite playing ,because after playing sometime you would probably want to work on 1 faction only.

ogged451
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ogged451

“it’s possible for a given faction to run out of money if everyone chooses to work for them”

News at  9 : MMO players cause widespread bankruptcy. Generic NPC #11 told our reporter : “they were like locusts, they came and took everything.”

MurphysicalLaw
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MurphysicalLaw

Radfist completely agree. No way to impletement this without people feeling left out and getting less.

Radfist
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Radfist

While it seems like a good idea in theory, giving NPCs limited coin to be shared around, you just know this is going to work out terribly when implemented.