Host your own sandbox with Wurm Unlimited on Steam

    
28

Code Club has just announced a new phase in development for fantasy sandbox Wurm Online: Wurm Unlimited. Arriving on Steam on October 21st, Wurm Unlimited “allows you to play in the Wurm world locally on your PC and even host persistent servers yourselves.”

The game is pretty much a full copy of the current MMO engine with Steam integration. The idea behind the release is to present the Wurm world to new players and also help players who never got into the game to experience it in a more relaxed way. Hopefully our current or previous players will find it entertaining as well.
There are initially two modes planned for release: “Adventure”, which is a predefined world with a few warring kingdoms to live in and explore, and “Creative” which is an undeveloped map. The main goal for the Adventure mode will be to find a way of becoming a deity on the moon Valrei which we think is suitable both for a single player and a group of players either cooperating or belonging to different kingdoms.

In both modes you can set your player to become a Game Master with the possibility to instantly create items, summon creatures, build and terraform faster in order to create the experience you want for other players or just fool around with the features. You can also copy the whole game directory of any mode and create own, custom modes. You will be able to tweak variables such as initial skill values, skill gain rate, action timers and max number of creatures. It will also be possible to connect servers to each other and travel between them in order to create large persistent clusters.

Sounds great, right? Vocal members of the active playerbase say no, calling it a death knell for the classic online game.

Source: Official site and Steam via Reddit. With thanks to Kevkees, David, and Tom.
newest oldest most liked
Subscribe to:
milosanx
Guest
milosanx

Kaloth Yes, it will open it up to a lot of players that like quicker skill gains or have less time to play.

milosanx
Guest
milosanx

MesaSage No, it is steam only.

milosanx
Guest
milosanx

CistaCista ApathyCurve There is a server connected to the PVE server called Chaos. You can travel back and forth and alot of people do. It really is a different style of play, deed are designed for defense opposed to aesthetics. Even if you are a pve player it is a great idea to go visist this server as pvp has different mechanics and it’s a different way of life.

10% is a little low, i’d say 15-20%

milosanx
Guest
milosanx

CistaCista wolfyseyes Fair enough some people will migrate to WU but for the hardcore players that spend years happily making their deeds, making friend and neighbors, they will be fine staying where they are.

I have no problem with WU, it give the people that want to have a good of a sped up version of wurm a go. I am one of these players that are happy where wurm is at, I rarely complain about it, but there rae people that voice their opinions on the forums about how they want this and that to be different. WU lets them makeit the way they like it.

I’m all for persistent worlds and as long as the offical server don’t hit rock bottom Rolf will keep them going. I think by having WU more people will try it out as it will be more accessible and they may find that wurm is a rare gem in the mmo genre. You need to give it a little time.

I will by WU to support the team. but im happy with my place on official servers. To me there are isn;t a better immersive world out there, so i’ll stay put.

DeadlyAccurate
Guest
DeadlyAccurate

I’m definitely going to check this out on release. I haven’t played the MMO in a couple of years, but from the video, it looks like there’s a ton of new content and animations.

MesaSage
Guest
MesaSage

If there’s a way to get it without Steam,  I’ll buy this.

Kaloth
Guest
Kaloth

breetoplay Polyanna Oh man, the nostalgia. I was scripting for a private UO server way back at the turn of the century. We came up with all sorts of awesome minigame and trigger stuff for the players, even within the (At the time) very limited scripting environment that the emulator supported.
Ultimately I left because prettier mmos pulled me away, but that was my introduction to online gaming and one I cherish.

Kaloth
Guest
Kaloth

Screw the vocal members of the active playerbase, I’m going to buy this.
I played the crap out of Wurm when I had more free time. Alas, life became busy and I had to give it up. I’d consider hosting my own world with increased skill rates (because that always pissed me off the most – the never-ending grind to get 0.01 skill), just so I can play around again.

Jacra
Guest
Jacra

wolfyseyes 
Having played Wurm myself quite a bit I believe the issues are how expensive Wurm is for what it offers (if you want the ability to level and sleep for resting and have a plot, each costs RL money if you don’t manage to grind your way into certain professions that give enough silver). Plus how grindy the original version is. And how hard as a newbie to make any ingame coin without buying it with RL money. Plus how few people play and how low its retention rate – in my opinion for the above reasons – that makes people on paid servers worried …

breetoplay
Guest
breetoplay

Polyanna I’m not sure it’s fair to say no one saw it coming. Private emus have been running in UO land for the game’s entire existence, and NWN perfected this model. Outside of multiplayer RPGs, the “LAN party shooter” and clan servers are iconic. I do agree that a lot of newer MMOs are gunning for the model, including SOTA, SCL, Shards, even Star Citizen and ARK — we have an ARK server! — and it’s fun to see them develop it beyond the classic NWN shard feel.
The thing about Minecraft is that Minecraft is a special sort of phenomenon that exploded first as a private sandbox and only more recently as something that looks more like an MMO, and even then the kids who grew up on Minecraft move on. I hope that the studios going down this path create something sustainable in its own right — Minecraft only works once.