Elite producer talks updates, events, and CQC testing

    
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Frontier’s latest website update talks up Elite’s CQC beta and stress testing. The firm will throw Xbox and PC/Mac players together into one testing environment next week, and it’s also highlighting community created “mayhem” events to help stress the servers.

Producer Michael Brookes also outlines Frontier’s upcoming event appearances and previews the Horizons release as well as the 1.5 ships release for season one. The audio team also hosted a recent AMA that’s worth reading.

Source: Dev update
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Kataq rioinsignia There is one thing I’m curious about with Horizons. Landing with gravity. I can’t even land in space with assist off. After watching the guy in that video, I’ve decided that i need to learn to fly with assist off. But I imagine things will be a little trickier.

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rioinsignia Kataq I guess most games are quite simple depending upon how you look at them. Chess is just moving pieces around a board ;) I know what you mean, but I think it’s only fair to look at the whole game when saying it’s simple or complex.
Horizons is a lot more than a pvp ground game. I’d say that’s the very least of it. Horizons will allow us to travel seamlessly down to the service of most planets lacking atmosphere. 
Exploration, mining and PvE against “pirate bases” will be possible. I think exploration will be finding wrecks and abandoned bases, and this is where “looting” will come in. Missions will be available and will span between space station and planet. Looting will also be part of the crafting being introduced.
Also power play will be present on planet surfaces.
I’ve also heard rumour that the F63 condor will be deployable from an Anaconda, to use as a get-around on planets, but emphasis on the rumour part :)

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Kataq rioinsignia I’ve done some research on what PP is and how to get involved in it, but since then I haven’t had much time to play. When I read up on it, it did seem rather complex.  Bear in mind that my comments above were about the core game.  Not PP ;)
As for Horizons, and based solely on what we know, my opinions are mixed on the expansion.  Simply because there is so little we actually know.  Right now, to me the majority of it just sounds like a dressed up ground game pvp, with buggies instead of characters with arms and legs.
I guess time will tell.

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Kataq rioinsignia That’s good to hear about mining for sure.   I’m not into pvp or arena type games, which I believe CQC is all about isn’t it?  If so, it doesn’t interest me.

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rioinsignia 
So you haven’t touched power play at all? It’s so complex the vast majority have no clue what’s going on. On the various power reddit pages you’ll find mathematicians trying to predict the states of each system at the end of each cycle and failing half the time. If you find this “not completely basic” then I could point you toward the application page for Mensa.

And when you take into account all the current game systems at play and where this game is going in only a few months time (Horizons) then it blows every other Space game currently available entirely out the water. I’ve played nearly all of them, so that’s my measured opinion :)

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rioinsignia Mining is getting a good improvement in 1.4. The ores will be automatically assigned to empty bins, reducing the micromanagement tedium. And prospector drones, which are currently next to useless, will be used to increase the amount of ore you can get from 1 roid. I guess it still won’t be as profitable as BH or trading, but a nice alternative activity.

Maybe give CQC a try, it might surprise you.

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Rustybladez I realise that is a subjective statement but I think that’s a little unfair.
You have to admit that ED is at least making a spirited attempt in the type of “Space Game” genre that we’ve been looking for.  It may not be to everyone’s liking (but then what is?), but nevertheless, it’s doing more for the genre as a whole than what the big name publishers were doing.  Which was basically naff all. 
The only other released game that came close to this style of gameplay was the X-series.  And even though Egosoft had a head start for years over anyone else, they screwed the pooch on that one by being incapable of building a game with multiplayer gameplay in it.

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GoJammit BigMikeyOcho Huxys Personally I’m enjoying ED right now. It “scratches an itch”, albeit on a basic level.   It’s neither overly complex, nor is it completely basic either. 
It’s not MY ultimate vision of a Space Game, but nevertheless, I’m enjoying it for what it is right now.  It literally is a 21st Century version of the original game with extra bits tagged on (mining, etc).

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oritawa Pashgan From my perspective I agree with Pashgan, if there are differences in the interiors that go beyond the colours, I haven’t noticed them.  In other words, perhaps the differences are so subtle as to be basically worthless.

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oritawa Pashgan Actually ED has been in development for some time before the KS campaign:
http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/
“Braben also reveals that Frontier has tried to get the game up over the
years, but has kept it on the back-burner where it “… has been worked
upon by a small team as a ‘skunk-works’ activity in the background as
availability permits” between paid gigs.”