Sword Coast Legends hosts head-start event this weekend

    
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Players eager to jump into Sword Coast Legends won’t necessarily have to wait for the game’s launch on September 29th. The game is hosting a head-start event this weekend for anyone who has pre-ordered the game.

The head-start is only a limited-time run, not a jump on the game’s release as you might expect. It starts tomorrow afternoon and runs until Sunday evening, allowing players to jump into a pre-release build, create campaigns, and enjoy player- and studio-built adventures. The devs warn that not all DM tools will be available during this event.

There will be some carryover to the live game from this event, however. The studio expects that shared campaigns will be available at launch, while reserving judgment for whether or not characters will enjoy the same persistence.

Source: Sword Coast LegendsThanks to Bionicall for the tip!
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Aglethe
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Aglethe

Wratts Aglethe
Ah, yeah, then it’s mainly the live DM, prettier visuals, new ruleset, smaller party size (4 vs 6), and more limited class selection.

Aglethe
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Aglethe

Armsbend Wratts
If they don’t have the ability to share content within the game itself, I’d imagine it would still be possible to do it through a third party site. The modding community for Bioware’s NWN was largely based around the NWN Vault site, so we’ll probably see a Nexus site spring up for this. 
Though how much support there will be for it will largely depend on how popular it turns out to be, and how easy to use the toolset is. Obsidian ended up just releasing their internal development tools for NWN2 and the added complexity (along with a 5-10x increase in file size for campaigns) really hampered the size of the modding community for it.

Armsbend
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Armsbend

DugFromTheEarth i thought about this and realized they will simply sell it later at a heavily discounted rpice.  No need to buy the extra special edition now really.

Wratts
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Wratts

Aglethe Wratts You’re right, I should have been clearer.  Was talking about the Obsidian Neverwinter games, specifically NWN2.  http://nwn2.wikia.com/wiki/Main_Page

Aglethe
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Aglethe

Wratts
Which Neverwinter are you comparing it to ? I suppose the current Cryptic one ? Though there have actually been quite a few different online Neverwinter games over the years. The original Neverwinter Nights was a graphical mud on AOL in the early to late mid ninties, and is among the games which could be argued to be the ‘first’ MMO. 
From the sound of things this seems to be aiming to be more of a spiritual successor to Bioware’s Neverwinter Nights (aka NWN1, because the Obsidian developed third Neverwinter was titled appropriately enough Neverwinter Nights 2 0.o). They hired on a number of former Bioware folks from the NWN to Dragon Age: Origins era to work on this new Neverwinter, including some of the lead designers. 
It seems like the basic gameplay is going to be most similar to the pc version of DA:O played from the ‘tactical’ camera mode. Like Bioware’s NWN it will have a realtime DM mode, but I’m not sure how the campaign creation tools will compare to those of NWN1. I suspect they may end up being a bit more limited or simplified. But I haven’t been following it that closely, so I may be wrong on that. It’ll probably still be more robust than the tools in Cryptic’s Neverwinter in any case.
Another difference to note is that they’re all based on different D&D editions (NWN 1&2 were 3rd edition, Cryptic’s Neverwinter is loosely based on 4th edition, and this new NWN uses the new(ish) 5th edition ruleset) so there’ll be some differences in the underlying class and combat mechanics as well.
I guess to answer your question more directly, think of it less like the current Neverwinter, and more like a multiplayer version of DA:O or POE with a live DM mode and the ability to make your own maps and stories.

softwarekiller
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softwarekiller

Really looking forward to this; however, I am waiting for PS4 version. Same with Divinity: The Original Sin Enhanced. As previously stated, please don’t suck.

DugFromTheEarth
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DugFromTheEarth

Im excited to play (and create stuff in) this game.

However, im a little turned away by how they are making exclusive creation content for only those who pay extra.

Things like specific creatures for the DM to use in campaigns, or specific tilemaps to create levels with. So unless you join a game designed by someone who paid extra money, the variety of tilemaps and enemies you play with will be limited.  This is just a bad decision all around, especially in a game that is NOT free 2 play.

We will have to see if it really makes that big of a difference.

dorn2
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dorn2

Wratts 
The main difference for me is that you get a party and play IE style top down.  The way god intended an RPG to be played.

Armsbend
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Armsbend

Competing with the Wildstar F2P conversion date.  Pretty tough competition for a lot of people here – at least in the short term.

Serrenity
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Serrenity

Damonvile can definitely pause in SP mode – says on the website.