Is WildStar’s cash shop pay-to-win?

    
101

Is WildStar going to be pay-to-win when the free-to-play patch hits on September 29th? That’s the topic du jour of a video that looks at the setup of WildStar’s upcoming cash shop and business model.

YouTuber Fevir examines the different currencies and options that will be made available to players, including the ability to stay subscribed for extra bonuses. His verdict? While he thinks that overall it’s a fair setup with little indication of potential pay-to-win abuse, he is concerned that real money could be used to upset the economy and power balance via crafting.

You can check out the seven-minute video below to get a good overview of WildStar’s cash shop and free-to-play model.

Source: YouTube
newest oldest most liked
Subscribe to:
AxiomXIII
Guest
AxiomXIII

blackcat7k Gottphoenix Isn’t comparing MOBAs to Sanbox MMOs a bit like comparing apples to spaceships?

Necromonger
Guest
Necromonger

I hope Black Desert shows that you can split it up.

They are going to use a free to play server with a cash shop attached.
And they are going to have a subscription only server where all items in the cash shop can only be bought with ingame currency like gold / silver, so no cashshop for that server.

Now thats something i hope to see more….

I am so tired of this free to scam nikkel and dime bullshit that my love for mmo’s is just diminishing with every year passed.

Bluetouchpaper
Guest
Bluetouchpaper

From that video it seems a fair system to me . I didn’t find the “grey area” over worrying either . Lets face it all mmos have an element of pay to win albeit through the black market of gold sellers ( I guess you do risk losing your account by going down that route though) . I remember all the pay to win arguments about Rift whose cash shop actually does sell gear but even that really hasn’t made any impact on my enjoyment of the game . I would say the auction house is a bit restrictive but all that means is doing what you have to do in every other free to play game I know of and subscribe for a month and use the credits you get to increase it .

I guess at the end of the day is its down to the individual as to what they find acceptable or unacceptable in a cash shop and how they define pay to win . Its quite simple if this is too pay to win for you don’t play it . There are still a few subscription mmos to chose from although they seem to be a bit of a dying breed these days . Or you could simply subscribe to Wildstar in the same way you would any other mmo .

I don’t see a big problem unless you make it one .

blackcat7k
Guest
blackcat7k

Gottphoenix blackcat7k 
One that doesn’t touch the actual gameplay for the free nor the paying. Money doesn’t come into your gameplay or it’s kept apart to the degree that you can only find small outlying problems where money is affecting the gameplay. 
Not a blatant one for one. Pay money = Get: 
Currency
Boosters
Skips in Gamplay
Protection from negative effects (dying, items breaking, etc.)
Ease of movement in the world
If say a MOBA was to do any of the things that nearly of all of these cash shop MMOs do, they would die overnight. Players would immediately call advantages that affect the play of the match Pay2Win.

I’m well aware that’s there’s no F2P title that’s going to do this because the model is based on making as many money pits as possible. However, the deal is that these MMOs didn’t develop this punch list of P2W advantages instantly. They kept squirreling them in, and slowly but surely players kept paying for the developer to intentionally compound the once subscription only problem of making lengthy progression part of the design for all their future content. They know their players have less time to play, but instead of making the gameplay in a way that realizes that problem, they just make them pay to alleviate that grind.

It comes down to making as much money as possible and not making a great game, and it’s showing in game after game. That’s why right after you brush away the hype the game is doing nothing new or fresh. MMOs can’t hold onto to people like that because they’re all about punching through the progression and then dropping the title like a hot rock. If MOBAs can figure out how to make money stay out of a match, then MMOs can definitely do that for their day to day gameplay.

Gottphoenix
Guest
Gottphoenix

blackcat7k Gottphoenix You are disconnected from reality. 

If a company like Trion wants to nickle and dime me with boosters even though I already pay a sub, then they do not see money form me.

If a company like bluehole studios however gives subscribers the best boost available and generally only has a cosmetic/time saving cash shop, whose time saving aspect you can skip by having a sub, and ontop of being able to buy the cash shop items with gold as a complete free to player, then what the actual heck is the problem?

If neither time savings nor access are viable in your eyes, then under what circumstances would anyone ever be willing to pay a subscribtion fee if he neither has to nor saves time by subbing?
There is not a single free to play game that actually makes money that fits your criteria.

How about you tell me how you think a viable free to play system looks like in your eyes, so I can judge the scale of naivity of it properly ?

Feydakin
Guest
Feydakin

The fact that they DON’T like that crafting has the potential to create best in slot gear bothers me frankly. I get that maybe it’s hard to balance with a robust cash shop depending on how they do it, but I feel like having meaningful crafting in your MMORPG trumps your cash shop…Otherwise the business model looks great to me. I played Wildstar a lot in beta, but I just couldn’t get into it as much as I hoped… I am looking forward to giving it another try though, very much.

blackcat7k
Guest
blackcat7k

Gottphoenix blackcat7k 
Paying for a sub for access to a title is different than paying for a sub when it’s just a progression/power booster. The game still has cash grabs under the latter, it adds to that imbalance that already inherent in cash shop design that allows players to place more and more game changing rules based on cash.

There are several of us who would pay for subscription, but not under a system we’re we are contributing to the imbalance of the MMO title over time. Subscription for access wasn’t the best, but this system where people can just keep piling on advantages based how much money they have is a worse deal overall for the players and for the game itself. 
Developers will not show restraint on cash grabs. The only time they do this is when there is a backlash. However, that doesn’t give them pause, it just means that they’ll either wait or retool the cash grab because players have already taken the bait.

Gottphoenix
Guest
Gottphoenix

blackcat7k I am the last person who would defend a greedy cash-grabbing f2p system, but you just sound like a froob with your rant. Paying a subscribtion to save time is defnitly not p2w and “only for rich players” .

Infact, if more people like you paid for a sub instead of being too cheap and waiting for games to go f2p, then we would have much fewer cash grabs and a more healthy mmorpg-environment overall.

DPandaren
Guest
DPandaren

I don’t really see where people are getting super implied about P2W stuff. The whole crafting thing is a bit over blown. Only because crafting is probably going to get put into the back burner after a while anyways, mostly because it seems like it’s there to make crafting worth while for other players since it was pretty much useless for the longest time. The new gear just seems like “here’s some entry level raid stuff” only the bumped it so people can craft it and get good for the past higher tier content.

quark1020
Guest
quark1020

Spacejesus3k SallyBowls1 Yea, except that is called a single player game. They make those too, ya know…