Life Is Feudal tweaks networking, fixes bugs

    
7
Life Is Feudal tweaks networking, fixes bugs
Life Is Feudal updated its Steam page with info about its latest patch yesterday. The 0.7.6.2 update features some networking optimization, which the devs say should result in smoother player and animal movements. Training dummies have been implemented, too, so feel free to take your frustrations out on them while raising your combat skills.

The new patch boasts a bunch of bug fixes, too. You can read all about those as well as additional features by clicking below.

Source: Patch notes

No posts to display

newest oldest most liked
Subscribe to:
Robert80
Guest
Robert80

Saxxon Deepfred  Agreed on both counts.
Many of the cool systems that bring more depth to the PvE are really waiting on the MMO version.  At least, given the promised feature on the roadmap, and the interactions that are currently not possible due specifically to design and the lower player count (kingdoms, pope/religious stuff, trading and less ubiquitous resources all being strong examples.)  The Early Access environment is there as an alpha, and Bitbox certainly has not hidden that fact.  I think that, given how polished most of the game interactions feel, and how stable you are on the small servers, it is easy to forget that and then get frustrated with the parts that aren’t there yet.
Honestly, given that you want the social interaction, your best bet with LiF is to play around and enjoy it a little in the meantime, and look more in depth once they actually have the larger MMO version in play.

Saxxon
Guest
Saxxon

Deepfred 
The mmo version which is slated to enter into beta testing in early next year will solve many problems created by having small restricted player counts. Many people enjoy the setting that this 64 player version offers. I completely understand your point and actually I get those same vibes in the smaller setting.

Deepfred
Guest
Deepfred

I keep going back and forth on this game. I’ve played it twice so far, once for a good month last year and recently for about a week. I’ve also played a lot of similar games so I can compare it a bit.

There are some aspects of this game that I really enjoy, in many ways it feels like a realistic medieval experience – and I think that’s what the devs have always been most concerned about.

What kills it for me every time I try to get into it though is the lack of social interaction in satisfying ways. I can get on a PvE server and I’ll meet some friendly people and we’ll chat but that gets old very quickly and the absolutely brutal process of building larger/advanced items get tedious quickly.

What that system requires to make it compelling is to find a way to bring people together in a PvP setting – and while the game provides all the tools to do that in terms of the game, it needs more social tools to be able to do that before you actually start playing on a given server. Right now the only way to do that is to have a group of people that already know each other get together to do that.

What a lot of competitors have is a robust PvE game to fight against as you build up, be it dinosaurs, zombies, etc.

So until there’s one or the other I just can’t get into this game for very long. I do think there’s something really solid behind it tho and I hope they figure it out or get that MMO version going (which might be the real social element needed that a 64 person server just doesn’t).

Saxxon
Guest
Saxxon

Robert80 Zariarn 
Accurate description Robert, and I am a part of the team.  ;)

CistaCista
Guest
CistaCista

Zariarn It has terraforming, so no.

Robert80
Guest
Robert80

Zariarn  Yeah, medieval sandbox, so not surprised that anyone would think so.  The big difference is that they have a system in place which highly limits the grief a player can cause (PvP combat will be on for a bit, then have a big downtime in the game, in part due to this, and in part due to things like equipment maintenance and healing time.)
This is, honestly, the 3rd update in as many weeks, although not every patch is covered here.  I give them a lot of props for that… they are one of those Early Access teams that is constantly talking with players, taking ideas and discussing them on their forums, and keeps a pretty regular update schedule with a few extras here and there.  It is not for everyone, but if you like the idea of a mostly coop slasher with trade and politics actually mattering between player groups, it may be something you would like.
*Not a team member by any means, but I do keep up to date and play a little testing while I wait on the MMO version release.  The Early Access servers are cool, but once you are set up all that you really have left is that testing!*

Zariarn
Guest
Zariarn

This game looks like another Mortal or Darkfall.