How Skyforge’s latest patch has reworked guilds

    
5
Not the tentacles please.

Some of the changes made to pantheons with the most recent Skyforge update are the result of systems just not working. The clan system was intended to provide an easy way to group pantheon members at a glance, but as the latest development update explains the system just wasn’t working out properly for management. Thus Obsidian has removed the clan system, altered the functionality of related pantheon structures, and introduced more traditional management tools.

Changes have also been made to Distortions and their interactions with pantheons. A new pantheon member is no longer allowed to take part in a Distortion until seven days have passed, preventing players from rapidly swapping between pantheons just for that. Pantheons are now also able to “store” distortions with the Distortion Analyzer tool for later exploration. Take a look at the update for a rundown of all the guild changes; if you’re feeling a bit winded after all of that, you could take a gander at the history of the Temple of Thais.

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AlexSmithWI
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AlexSmithWI

Nordavind A Dad Supreme I don’t know why F2P games end up like this some times.  Or even some P2P games.  I kind of understand gating to prolonge play time but it gets out of hand a lot.

Pashgan
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Pashgan

Current iteration of pantheons/guilds isn’t interesting but next is much better: devs introduce new institutional change – academies for low level players. These are smaller sections of pantheon which can be joined (through search) and left at will, without asking anyone’s permission. Both player and pantheon get certain benefits while player is active. This feature should have been introduced in every game like decade ago.

Nordavind
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Nordavind

A Dad Supreme Aye, way too many currencies and inventory items.

Nordavind
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Nordavind

The democracy change has made some people really upset. They do not like having their omnipotent powers stripped from them.

A Dad Supreme
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A Dad Supreme

Been playing only a little bit, but it’s kinda… bizarre.
So many currencies the minute you start the game, or gems, or whatever they are called. Usually it’s at the endgame when you have to worry about 4 or 5 different kinds of things to accumulate and spend… this game hits you with that right from the beginning.
Also, it appears (can only guess) but it looks like it’s a super-huge grind unless you’re subbed. There as so many class unlocks and things there that in order to play what you really want as a F2P, you’re going to be spending a lot of time trying to earn your way up that ladder.