Guild Wars 2 details the Druid, raiding, and final expansion test weekend

    
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MOOOOOOOOON

Guild Wars 2 players will be able to get their collective hands on Heart of Thorns very soon, and that’s a good thing. The final test weekend for the expansion will kick off on October 2nd; the test will keep some parts of the final expansion tucked away but will generally allow you to explore things to your heart’s content. Among the things you can explore: Druids, the elite specialization for Ranger, and a font of astral power that can support and heal allies.

This final test event will also allow players to try out the game’s raiding, which was the subject of an entire panel helpfully embedded and watchable just below. If that inspires you to make some music or video for the game, so much the better; a partner program is being introduced that will allow community members to receive extra promotion from ArenaNet for producing content about the game. So get to streaming, and get ready for the final test weekend in just a few short days.

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teehee2
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teehee2

I wont be buying the expansion until i hear/read/test that the GW2 has radically changed its PVE. Because right now 99% of GW2 PVE is a random clusterfuk of easymode with the most POORLY designed dungeons I have ever experienced. Some of the Living World events have their charms but its mired in a shitstorm of …. shitty PVE. If the game becomes more than grinding 10920191209 currencies then I might get interested.

But If the same designers who made the dungeons are also designing the raids… well that doesnt bode well. But I will hold out hope.

Craywulf
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Craywulf

woolydub I’m sorry but we really need to get past this notion of stowing a pet permanently. The Thief uses the short bow, the Warrior and the Guardian use the longbow…3 classes that don’t have mandatory pets and we still have players bitching about it. Enough already! Move on.

Craywulf
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Craywulf

solipsis I am very interested….in your not interested post!

HidingCat
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HidingCat

Superbrak It’s probably pretty smart. Along with the old saying of “people don’t know what they want, but they know what they don’t want”, it’s an excellent way of getting large amounts of data first hand to tweak the game before release. In a way it takes cues from crowdfunded/early access development but without the nasty downsides of it.

BryanCole
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BryanCole

Serrenity I’m thinking there’s too much in other MMOs to even pull me over into GW2 when this hits.  SWTOR expansion, Wildstar going F2P, EQ2 and it’s upcoming expansion, I’ve still got the new stuff in Elder Scrolls Online to tackle at some point while also playing TSW every other day for a different game altogether.

Line with more hugs
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Line with more hugs

Radfist
Most take 1sec+ to hit their targets and move around 1sec+ after you order them to. It makes them piss easy to avoid in PvP under normal circumstances, and useless against mobile bosses.
On top of that, the lack of passive AoE reduction like in other MMOs means that they die in one or two hits (some outright unavoidable since they don’t jump when you do, nor dodge roll when you do) and strip about 40% of your DPS by no fault of yours.

Line with more hugs
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Line with more hugs

Polyanna
From a marketing standpoint, it probably was the right choice. Players and dedicated sites talked about GW2 every 2 weeks or so for the entire year, with some huge news with raids and the F2P that came out of nowhere and got live two days later. In that entire time, there was no new content at all, but still some hype with a growing wave of interest in the last month or so.
Tons of visibility for a low cost, and it avoided the “WoW effect” of a new expansion announced under the spotlights (a lot less so this year though, because it wasn’t Blizzcon) with plenty of info available and a clear path for players… but followed by six+ months with little more to say, deflating hype before the beta.

For players though… it was slow, annoying, and incomplete in too many parts.
However, they did listen a lot to the feedback and made massive changes to the classes and the available content from beta to another, that probably earned them some good points (the new speakers in livestreams were great too).

Serrenity
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Serrenity

I feel like I’m going to end up buying the expansion to play at Launch (cause that always goes well) because of lack of anything else vidya game wise.  I’m not a fan SWTOR so the TFE is meh to me. WoW is … well WoW is doing the things, and god only know what that will end up being — or more importantly when.  I might be able to bring myself to bounce around WS starting tomorrow…but realistically, I’ll prolly end up getting the expansion and playing through.  I should probably find a guild to hopefully make the game more sticky.

imayb1
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imayb1

GleefulGrognard Superbrak Quincha There are plenty of ways around “needing” gliding to enter– teleport to other or mesmer portals come to mind first.

IMO, waiting a week or two after release to make raids available makes sense, as most interested parties will have at least basic gliding by then. I doubt it will be a problem. However, if people jump into a raid without any masteries then it would be like someone jumping into a high-level fractal without agony resist.

GleefulGrognard
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GleefulGrognard

Stresu … A pet is ~30% of a ranger’s damage output and gives a hell of a lot of support in certain cases.