SWTOR will introduce level-scaling in Fallen Empire

    
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SWTOR will introduce level-scaling in Fallen Empire
BioWare threw a nerdrage grenade in the midst of its Star Wars: The Old Republic community yesterday when it announced that as of Knights of the Fallen Empire, player levels will automatically scale down to the planet that they are visiting.

Among other things, this means that players will no longer be able to overlevel content and come back to roflestomp it. Naturally, this has triggered fierce debates on the forums and Reddit.

During the livestream, the studio also discussed how brand-new level 60 characters will be made, a legendary status tag for players who complete all eight class stories, cartel market companions, and a reworked group finder. The revised leveling process was also explained: Players who choose to start at level one will only have to do story and planetary missions to level to the cap, with all side missions made into optional activities.

You can watch the full developer livestream after the break.

Source: Dulfy, Reddit, official forums #1, #2. Thanks to Goodnight for the tip!

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mastertum97
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mastertum97

AGx they still troll due to superior abilities

JamesSummarell
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JamesSummarell

AGx the whol pont of geting to a bog level in a game is to be a bad ass any where in game you go not to be turnd in to a pussy the game even sets you a few level on your key qwests so how is that fare that they drop you so low take life you tryed so hard to earn the pont is to get big and stron  and not to be robed and made weak  what they have done to this game  is wrong

wontgrowup
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wontgrowup

Wakkander

Wakkander

Sidekick/Mentor would be better; every game after CoH shouldhave that system stock, it baffles me why other games didn’t pick up on it.
Syncing forces the issue which strips away choice, and I can agree that less choice is the wrong direction.. From the little I  saw in the stream, it feels like it wont’ make life too difficult but we’ll see at launch.
I can’t say that I dislike any of them but I  feel, Balmorra, Nar Shadda and Corellia for Imp are too long.  Playing through the first time, I didn’t notice because I was pushing so hard to get to 50, but you really notice on replay because you go over the exact same ground for the most part. The only saving grace was the new story, or at least a different approach.

I recently replayed Chap.3 Corelia for my Jugg. and I think that planet is the one where you can see how their game changed the most during development. Corellia is HUGE geographically but has so little story but there are little hints of  where theywanted to do more and just ran out of time.

I am optimistic about the changes overall. 
The choices that BW made that get my hate flowing is the mirror classes and the weapon locked classes. I understand Sabers are restricted to Jedi but we should be able to pick Dual-wield, saberstaff and Main-hand styles. Same for non-jedi. I want my BH to have a rifle and my Operative to use a pistol. The fucking IA uses a pistol in almost every single cutscene where a weapon is shown. It makes me think that they were going that route originally and then had to back off for some reason.
SWTOR is far from perfect but I still play so they are doing something right; but if it wasn’t Star Wars, I don’t know how tolerant I would be :)

AGx
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AGx

I have mixed feelings about this. On one side, I hate the idea that I went through all the trouble to level up and am still powerless against weaker foes but I also really dislike it when higher level players troll lower level areas.

After a long break I’ve come back and made a brand new character, more to reactant myself with the game as I felt overwhelmed jumping on my LV50 Shadow. Anyway, going through some areas I’d find higher level players just murdering everything (farming maybe) but this made some things a bit inconvenient. This change seems kind of like an over reaction to that. 

I will add though. I also play a little GW2 and it has the same mechanic. It’s really not as bad as it sounds since all your abilities remain and while you are leveled down, it doesn’t exactly remove 100% of your gear stats so you are still significantly stronger than the average trash given all the utility you have. Additionally, it’s more fun to actually fight monsters than just 1-shot them. That’s just my opinion though.

Wakkander
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Wakkander

wontgrowup Wakkander I am bummed my progression is being removed to a large degree when I go back to planets, I should be untouchable, I am no longer a padawan, rookie, etc. If I want to go back to do heroics and there was an optional sync to make it valuable I’d be happy to do so, I don’t like my progression stripped from me without that choice. (Personally I still hold the Sidekick/Mentor system from CoH to be ideal, but importantly that was optional)
I would agree the big problem is their choice to make it a themepark, style game. Talking it over with my friends who play after running these planets so many times is that we don’t particularly like any of them. The 12x exp helps, but without that it is easy to get really burnt out on some of the longer ones, notably Taris (Republic) dragged on forever, and the bonus series might have been fun to return to in 10 levels or so, but it adds on directly after to often what is already a too long stay. The singular nature of the planets do not help either, even on a desert planet, city planet, etc, there could stand to be a lot more variation. But that ship has sailed, even with ‘SWTOR 2.0’ they won’t be fixing those flaws

wontgrowup
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wontgrowup

srmalloy

They didn’t look that threatening in the stream but I do see your point…kinda.
Level syncing only brings you down, not up. It is not bolster from PVP. If you get up to Drommund Kaas for example, you will never get any higher than level 18 because that is the approximate level ceiling for DK. You will need to move on to Balmorra, Nar Shadda, etc. in order to PROGRESS to 60+. Hence progression still has plenty of value.

Now if you like to go back and wander around old planets for RP reasons and prefer to not be bothered by spawns, I can understand how the change would be annoying. But the syncing is really just there to accommodate the new planetary heroic quest changes and their hope that the renewed traffic on the old worlds will help new players be able to experience the heroics on level.

wontgrowup
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wontgrowup

Wakkander

If lower level characters got level got bolstered like in pvp, I would understand your devaluation argument but that is not how it works.  Syncing only goes down and you don’t lose much efficacy. From what I saw in Eric Musco’s stream he was ripping MOBs to shreds with his synced BH on Drommand Kaas. It doesn’t remove your progression. It normalizes your level and stats to the planetary max, but you are still a 60 character with all abilities you have earned. Are you just bummed that the monsters will be able to damage you?
If the only thing coming in the expansion was level-synced heroic weeklies I would agree with you that they were taking the easy way out. But they have made new, hopefully exciting, content. We are getting a new chunk of story and a handful of levels not to mention all of the other tweaks and QoL stuff.

I understand your bribe metaphor but don’t agree with it. To me they just gave a slight bonus to to alt-o-holic subscribers who have already seen the story and you can get through the story without redoing side-quests. I have been subbed since launch and I don’t use the 12X exp because you get over leveled too fast even without it. I want to enjoy the story and for me that includes having some kind of challenge. The game is already so fast to get through just by doing daily/weekly PVP and flashpoints. I have an alt Scoundrel who is lvl-55 just from Flashpoints and PVP but hasn’t even completed the first act.
I wish they had kept their original focus on story content, but RotHC was decent and SoR was good as well. I am hoping that KotFE continues on that trajectory of quality and their implementation of episodic content coudl mean more story going forward.

Currently, I don’t go back to old planets unless I want a screenshot or a datacron or something. Now, after I complete the new story, I may go back and do the old heroics, I haven’t done them since the first month after launch. I am not a fan of grinding or repeatable quests, so I probably won’t do it much, but it nice that they tossed that feature in so I can do it and still get a reward. I am not a game developer but even I can see that the feature was cheap to implement and is generally a good idea. I hate games where all the earlier zones have become a wasteland because it is no longer relevant to the games current environment.

I do agree that reviving old content it is not best solution for dealing with content sprawl. If they had made the game less of a themepark, and each planet was more fully realized it they could just stage new stories in an unsued area but as is I think they have painted themselves into a bit of a corner. Hopefully they will figure it out. if not the game will die. Oh well, we’ll see.

Dixa
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Dixa

srmalloy Wakkander  Poor argument against. Good argument for making it an option, however.

This kind of scaling helps encourage you to play with your friends that you may have just brought into the game on your main, without having to roll a new alt and try to keep it at their level. It doesn’t ruin your progression – unless they depart from every other way this system has been implemented in other games, you will still have your level 60 skills and talent points as well as your gear which even when scaled will trump anything else at that level.

Wayshuba
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Wayshuba

The only question I have on this is WHY?

SWTOR is four years old now. Most of the players have already reached top level and, with the new expansion, are only going to be concerned about the top level content for gaining the next five levels. GW2 had it from the beginning so, like many completionist players, it mattered on the first play through.

So, with this change, is it going to make long standing players who have already played through all the lower level content go back and do it again? Is it suddenly going to make content considered irrelevant to existing players relevant again? Is it going to make former players, most of which at least reached level 50, come back and play through the old content again?

While the change itself doesn’t bother me, I just am trying to wrap my head around the purpose of the change given the maturity of the game. Are they really expecting that many new players because a new Star Wars movie is coming out? Movie fans are not necessarily MMO players. I would contend that SWTOR has already attracted every MMO/Star Wars fan. New movies are not going to suddenly have a million new players rushing into MMOs.

They mention going back with a higher level character to help lower level ones. Is there really that many people still playing with a bunch of low level toons? Again, I wonder if any could shed light on the actual purpose of this change, especially for an already mature player base.

Wakkander
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Wakkander

wontgrowup Jadefox Wakkander It devalues progression by effectively removing it  as from the game, seems pretty straight forward. If I go to Alderaan as my level 60 character, I am reduced to the level of the planet. My progression is removed in order to make old content no one runs slightly more appealing.
Alternatively lets consider the reasons they are making the changes:
Consider that instead of making new exciting content, they are trying to incentivize old unpopular content.
Consider that their big thing to draw old players back to subscribe (successfully I might add) is 12x xp. They are literally saying if you pay us, we’ll make it so you do NOT have to play as much of this game. The moment you are getting players to bribe you so they can skip the majority of the content in your game, might be time to re-examine the nature of that content.
The story pillar of SWTOR is not a bad one, the problem is that once you’ve seen that story, it isn’t really appealing to redo it multiple times over multiple characters, and with their initial class story based design it was absolutely what they wanted and expected you to do. None of the content they have addresses that issue and instead of addressing that issue they are taking the cheapest way out by recycling old content and using level sync as a way to get capped players back to it.
So it devalues my progression by effectively removing it, offers nothing to replace that progression, the rationalization for it is poor, and it is not a long term solution to the issue of having little reason to go back to do the content people are happily paying to skip.