The Stream Team: Let there be Landmark keys!

    
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While seven-day trial keys for Landmark’s closed beta are great for trying the game, what about folks who want to get in and play permanently? That’s where MassivelyOP’s MJ comes in! Thanks to an awesome anonymous donor, she’s got a full-fledged, no-expiration beta key to give away to a lucky viewer. She’s also got more codes for outfits, elevators, brooches, and more. While she’s bust throwing gifts at you, MJ will also be meandering across the islands checking out any builds and caves that catch her eye. Join us live at 6:00 p.m. for your chance to win!

What: Landmark
Who: MJ Guthrie
When: 6:00 p.m. EDT on Friday, October 2nd, 2015

The show is over now, but we’ve embedded it here just for you. Don’t forget to check out past streams and playlists posted to our videos collection!

 

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deganderson
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deganderson

Bashmet Mind Flayer I guess that’s why a gameworld needs to be developed by professionals. You can’t just slap stuff together because it looks neat. There are things to consider like vector count, max asset sets and countless other considerations that have to come first. You don’t want to live in a house build by a bunch of school kids either.

Bashmet
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Bashmet

Mind Flayer Decided to give a go again since I’ve upgraded my graphics card (gtx970) and figured since I can play Witcher 3 with high settings I’d have no problem with Landmark. 

Nope. Can run on high if you’re just running in the wild, but approaching player built structures and fps drops significantly (this with an SSD as well). Lots of pop in, falling through floors while they load in. This was in a very large town someone had built. Whole sections would appear only to vanish again.

Small houses were no problem, but just roaming around you get such uneven performance depending on what people have built. Feels like something they just won’t be able to compensate for. 

Also the animations are still weird and not  transitioning properly between actions.

Mind Flayer
Guest
Mind Flayer

Has the game been optimized yet?
Last I played it a few months ago, it was still laggy, with lighting working differently based on how you angled the camera, clipping of Voxels, and a lot of general “bleh”ness.