Guild Wars 2’s first raid boss is downed and the beta weekend gets extended

    
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Oh noes

Bugs are a natural part of any beta experience, so it’s not exactly surprising that Guild Wars 2 would experience some bugs during the Heart of Thorns beta testing. What is a bit more heartbreaking for players is that the bug in question kept raids entirely disabled for a good chunk of the test weekend, and it wasn’t an encounter bug. It was just a problem with the squad UI that was causing issues and required the content to be disabled. The good news is that the bug got fixed, and a world-first kill of the first raid boss in the game took place.

While you might have lost out to world first status due to the disabled and then re-enabled raids, you still have a little more time to play, as the development team is keeping the beta weekend running until 3:00 p.m. EDT today as a form of compensation. This doesn’t help much if you’re at work now, but we’re sure someone can use that to organize an impromptu Vale Guardian hunting party.

Source: Reddit, Twitter via Dulfy; thanks to Kieran and Siphaed for the tips!
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FeveredDreamer
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FeveredDreamer

Xephyr FeveredDreamer tobascodagama Quincha Soooo the issue isn’t that I disagree with you, the issue is that this is pretty poor design.  If damage gear is meta there’s no reason for all gear not to be damage gear and for the other stats which seem pretty obviously less valuable to be given some other sort of status.  But yeah I get that in PvP and WvW other sets are wortwhile.

jsmooth1
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jsmooth1

Xephyr FeveredDreamer tobascodagama Quincha

I would agree that active mitigation > passive.
However, active mitigation and meaningful defensive stats are not mutually exclusive.

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Darth Fez wolfyseyes
You’ll earn cosmetics for your character, minipets and the like, as well as guild stuff like trophies.
The gear grind won’t come any time soon apparently, but there is a new level of gear onyl available in the raid, legendary armor. Well, you gotta make into armor after the initial drop, so that’s kind of a quest in a sense.
This is not stronger than the actual ascended gear however; like legendary weapons you can change stats on the fly but you don’t get one point better with it.

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Quincha 7BitBrian arktourosx
The defiance bar was reworked to be made like Wildstar’s.
Use CC to stop the wipe, use CC to get a burst, or use CC to finish off the dying mobs. Nothing new since the first beta. 
The mandatory boon stripping is, though.

Xephyr
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Xephyr

FeveredDreamer Xephyr tobascodagama Quincha Well defensive gear is great for WvW. Not to mention HoT brings some pretty powerful support with the druid and the ventari revenant, so some people might run clerics for tougher raid bosses etc.
Personally I don’t have an issue with damage gear being meta, your build and playstyle depends mostly on your traits, weapons, and utility skills anyways. I much prefer active damage mitigation to standing still and being an hp sponge.

Darth Fez
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Darth Fez

wolfyseyes As someone standing outside, looking in, I’m very curious to learn what kind of rewards the raids will grant players. I.e. Does the introduction of raids also mean the introduction of a gear grind?

Darth Fez
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Darth Fez

arktourosx Line with more hugs Yep, that’s ultimately the problem with raids. Developers can only make encounters challenging by removing options for players. Conversely, they can only give more choices to players by restricting their own options. Complain as one might that GW2’s raids will most likely focus on DPS races and the like, ANet faces the same problem there that Paragon Studios faced in CoH: by avoiding the H3 (“holy trinity”) approach they necessarily removed options for themselves.
Metaphor Alert: Imagine trying to coach any given team sport when any player on the field can do nearly anything that they want to do. You’ve got a big mess of players trying to score points any way they can (which mostly translates to “do damage”). Start locking players into positions and applying rules (“you can take a beating but you don’t do much damage”) and suddenly the game allows for tactics.

FeveredDreamer
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FeveredDreamer

Xephyr FeveredDreamer tobascodagama Quincha That’s actually a really good point @Xephyr but but probably a much harder issue to ultimately solve.  I mean we’d all love to see more challenging PvE combat and enemies that use some sort of strategy when fighting (that’s like “the dream” in EQNext) but that still seems a long way off.  The issue with active damage negation being a built in component of all characters is that it makes building around anything but damage kind of pointless.  Ultimately even that wouldn’t *really* be an issue if ANet changed the approach to stats taking this into account.  If DPS is the end all, be all of GW2 why not make all gear either power, crit or condition gear and have the other stats be like secondary attributes worth less points or something.

jsmooth1
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jsmooth1

Siphaed jsmooth1 FeveredDreamer tobascodagama Quincha
“Don’t need to, A.Net threw the solution into the raids itself…”
I hope you’re right. It would be nice if the rest of the game worked that way instead of just a small portion of it…

On a side note, having a boss auto target the highest toughness is just an auto-pilot form of old school taunting. Not that I have anything against it… but it’s really just semantics. Also, GW2 now even has an actual taunt mechanic. But, again, I think we’re getting off topic, heh.

Xephyr
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Xephyr

Lethality Siphaed Arenanet’s raid team also has one of the guys who previously worked on Wildstar’s raids, and raids are probably Wildstar’s biggest strength. 
This is only the first boss and it took them all weekend to kill it, I’m not too worried.