Daybreak appoints Jens Andersen Executive Creative Director, hints at new title

Good news for fans of Jens Andersen’s leadership of DC Universe Online over the last several years: He’s gotten a nice promotion. Daybreak announced today that Andersen’s been appointed the Executive Creative Director of the studio. Even more intriguing is the news that Daybreak is working on a new game.

I’d also like to announce our newest Executive Creative Director at Daybreak Games: Jens Andersen. Jens has been the driving vision behind DC Universe Online as its Senior Creative Director, and this new role expands his creative direction to include not only DCUO, but also H1Z1, PlanetSide 2, EverQuest Next, and an as-yet unannounced title we’re currently working on. It’s an extremely exciting opportunity for Jens, and we could not be more thrilled to have him join the executive team here at Daybreak. [Emphasis ours.]

Andersen posted a letter to the DCUO community earlier today, hat-tipping Associate Creative Director SJ Mueller, who will helm DCUO going forward, and Jesse “Loche” Benjamin.

It’s moments like these that make me reflective. I’ve been heads down on DCUO for quite a while now. So long that, in thinking about it, my day-to-day on DCUO has actually evolved quite a bit over the years. It’s hard to believe, but I’ve been on this game for nearly a decade. In that time, the game has gone from nothing, to an Alpha, to a Beta, to eventually launching on PC, PS3, and then PS4. It’s gone from being a retail disc purchase, to a free-to-play download, from DLC to episodes, etc. We’ve added so much content, and broken new ground. I have learned a ton – both good and bad – and throughout that time many of you have helped me on that journey. Thank you for that. Thank you for being a part of the community. Thank you for being a fan of DCUO.

The appointment coincides with Daybreak’s move to consolidate its San Diego offices into one location in a “brand-new, custom-made building that is larger and more equipped.”

Source: Daybreak press release, DCUO forums
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Lhumierre
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Lhumierre

libertylion7 Tank, Heals, DPS, Controller? It’s pretty original than just Tank, Heals, 3 DPS.

Lhumierre
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Lhumierre

GleefulGrognard Lhumierre I just wanted it to be the way the videos were and I was going to put my daughters name in the credits instead of my own and see the game come along but i don’t even log in.

syberghost
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syberghost

GleefulGrognard syberghost Ceder well that’s just straight up indefensible. They just had a livestream of the development on the new map for H1Z1. They introduced a new vehicle recently. You literally have to be actively avoiding H1Z1 news to think development has been halted.

Landmark’s last update was last week.

EQN is getting more development time right now than Landmark, which is issuing updates, so that’s the exact opposite of stalled.

GleefulGrognard
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GleefulGrognard

syberghost GleefulGrognard Ceder Actually I am talking about their three already in development MMOs
H1Z1, Landmark and Everquest Next. Now ofcourse it seems like development has been halted on H1Z1 and Landmark, but given that they are selling both of those unfinished products and don’t seem to be looking to complete either of them anywhere in the near or far future (or even update them)
Yes I do stand behind my “spread too thin” comment. Starting a new project while putting the breaks on two other projects that you sold to the public and hyped in advance is not good form for any company.

syberghost
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syberghost

GleefulGrognard Ceder all MMOs past their peak decline, and with them revenues decline. Thus, you must always be working on something to replace them, or your company slowly dies.

Most new projects will fail to reach positive income; either because they don’t work out and get scrapped before they’re released, or they release and fail, or they release and have marginal success that barely breaks even.

Thus, you must be working on multiple projects, or you’re planning to vanish as a company. The only exceptions are when folks are propped up by a parent company, which is itself working on multiple titles across multiple dev studios.

So their choices are literally multiple new projects, or shut the doors.

GleefulGrognard
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GleefulGrognard

Ceder Honestly, can we say that daybreak aren’t already spread too thin even without a new project in the pipeline.

GleefulGrognard
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GleefulGrognard

Lhumierre Yup $100 down the drain for me, sad thing was I actually saw everything I liked about the game stripped away from it as they developed for it… An alpha should not get worse going into beta and then get worse again as development slowly crawls forward.

Lhumierre
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Lhumierre

I got a founder’s package for Landmark because I wanted to hurry and help the development of EQNext, Now i’m regretting the purchase completely.

Layla Littlenymph
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Layla Littlenymph

And so, we now come to that point where I am supposed to compliment Mr.
Andersen on his new position, and wish him the best as he goes forward
from here. This is the proper and expected thing to do, and yet, it is
difficult.
That is not meant as any slight towards Mr. Andersen,
for whom I bear no animosity. It stems primarily from those statements.      
“hints at new title.”
“Daybreak is working on a new game.”
“as-yet unannounced title we’re currently working on.”
So why is it that these few lines spoil this article by leaving a sour taste in my mouth?
Perhaps
it is due to the fact that this makes four games that will be in some
stage of development by Daybreak at the same time. Landmark, the long
awaited and equally long overdue EverQuest Next, H1Z1, and now the “as-yet unannounced title we’re currently working on.”
Considering
the cost of developing a single game, developing four at the same time
is quite an ambitious investment on the part of Daybreak.
Then again, perhaps this sour taste comes from something ingested previously…
“Sony
Online Entertainment has announced that it will shut down four MMOs
before the end of the year. Free Realms and Star Wars: Clone Wars
Adventures will end by March 31, while Vanguard: Saga of Heroes and
Wizardry Online will end by July 31, 2014.
~ Andrew Goldfarb @ ign.com
“At
Sony Online Entertainment, we are always evaluating our portfolio to
ensure we’re providing players with the best gameplay experiences. At
times, as part of this commitment, we have to make the difficult
decision to sunset a game so we can refocus our resources on other areas
in the best interest of our company and player community.
With
that said, it is with a heavy heart that we announce our decision to
discontinue development on Free Realms, Star Wars: Clone Wars
Adventures, Vanguard: Saga of Heroes and Wizardry Online. Although these
closures will occur later this year, in the spirit of full
transparency, we are announcing this now so our players have time to
adjust to the news and make plans to enjoy the time remaining in these
games.”
~ Michele Cagle, Senior director of global communications, SOE
It is difficult for me to understand how “sunsetting” four games is going to “ensure we’re providing players with the best gameplay experiences” but at least now we finally understand what refocusing their resources on other areas “in the best interest of our company and player community.” means.
Pardon
this rank amateur for pointing out the obvious to the game industries
professionals, but as a player who invested time and money into two of
these games, I sense a disconnect with SOE (now Daybreak) and its
customer base. You have canceled four games I had an investment in. You
offered me zero incentive or compensation. But you are serving my best
interests by what? Inviting me to invest even more funds into buying
exclusive early access packages for games that will be years in
development? Seriously? I can see where this serves YOUR best interests
were I to do that, but I fail to see what this formerly loyal customer
is getting out of the exchange.

Read more: http://mm-mysticalts.proboards.com/thread/353/daybreak-appoints-andersen-executive-creative#ixzz3o2rDRtXa

mvpeets
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mvpeets

Scuzzman They ARE merged together already, engine-wise. The thing is, some of the functionality has been demoed (that is all LM is – a demo) via Landmark. Their only mistake, IMO, is treating Landmark as though it is a full game.