Guild Wars 2’s Heart of Thorns economy and legendary weapons

    
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ArenaNet has published two Guild Wars 2 dev blogs today: one on the economy and one on legendary weapons. ANet economist John Smith begins by explaining how GW2’s economy will be impacted by scarcity tweaks in Heart of Thorns. “Expect instability after launch in multiple major markets,” he writes.

“We’ve made a lot of large changes, and we have a lot of new systems all interacting with our players for the first time. We spent a lot of time modeling and using our past experience to create the new economic changes, so we plan to be in a good place after the dust settles. Instead of promising that everything will quickly and automatically return to equilibrium at a state we think is healthy, I want to promise that we’re paying very close attention and will be looking out for any behavior that we think needs to be addressed.”

Specifically, Smith says changes to precursor crafting, salvaging, dungeon rewards and farming, map rewards, and market fixes are on the way, but “there will be a lot of opportunity for fun and profit for the extremely savvy.”

The studio also discusses what it’s calling its “second set” of legendary weapons for those of you who just can’t get enough of that crafting grind for cosmetic goodies. The main differences between the old legendaries and the new are that “all precursors for future sets will only be acquired through the precursor crafting journey, and unlike existing precursors, future precursors will not be dropped anywhere in the game.” Moreover, the new legendaries will require gameplay and mat-hunting in Maguuma Jungle specifically.

ArenaNet has released images of some of the new legendaries, and they really are pretty. The raven staff shown in the header image above is called Nevermore; there’s also a celestial axe and a sweet pistol.

Source: Legendaries, economy. Thanks, Siphaed!
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ihatevnecks
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ihatevnecks

arktourosx MatthewRiddle heh I didn’t even know you could do fractals before max level.

FrankWhite2
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FrankWhite2

Quincha jsmooth1 Siphaed Well, they best hope that there’s other ways just as easy to earn gold, because otherwise it will look suspiciously like this change is partially to get players to buy more gems from AN, at which point those Chinese gold farmers start to look a lot more appealing to people… ;)

jsmooth1
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jsmooth1

If anyone is still reading… I’ll drop this link here:
https://forum-en.guildwars2.com/forum/game/hot/Economy-Questions-Repost/first#post5602939

Q&A with John Smith about the changes

jsmooth1
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jsmooth1

Craywulf jsmooth1

*golf clap*

Kanbe
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Kanbe

So I spent most of my time running dungeons for fun (yes im weird and its a pain to get groups for anything but the quick and easy paths) and this isa nailI in the cofconfigured there’s nothing left really for me in GW2

Craywulf
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Craywulf

jsmooth1 Cry me a river, as if it a fucking chore to do the dungeons again. Look if your not having fun then do something else.  

Rewards for doing other things besides repetitive dungeon runs. What a concept!

It’s all in your head if you think you’re being forced or punished to play a game a specific way just for the efficiency of rewards. Remove whatever the rate of efficiency is in regards to rewards and suddenly you might realize your not being forced or punished.

jsmooth1
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jsmooth1

Quincha jsmooth1
So much for “the whole game is end game.”

jsmooth1
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jsmooth1

Craywulf jsmooth1

We don’t like that you’re getting rewarded so much in dungeons. So we’re taking away from them. Because, we want you to play this other content…

skoryy
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skoryy

That pistol. Man, its going to be a lot of work and thieves and pistols are still a WIP, but just look at it.

Xephyr
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Xephyr

I was hoping for a focus or a scepter, I’m not really interested in making any of these. The pistol would look amazing with my Bolt, but I don’t really play my thief that much. Ah well atleast this’ll give me more time to save up gold and mats for when they release a legendary I do like. 10 days til launch, crazy! :)