Shroud of the Avatar goes recursive with Release 23

    
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Department of Recursion Department

Shroud of the Avatar is the most recent game that Richard Garriott has worked on, so why not spend your time in that game playing the oldest game the man worked on? The next major update for the game includes Garriott’s first game, titled DND1, as a playable game on the in-game teletype machine. No word yet on whether or not an option has been added in that game to allow your character in DND1 to fire up a copy of Ultima Exodus and continue jumping along the ladder.

There’s new stuff in release 23 even if you don’t feel like going recursive, though, with new landscapes as well as a new town, Jannaford. Players will also have new crafting options such as skull candle holders for that extra touch of class. Check out all of the details in the official dispatch and prepare for the update’s launch on October 29th.

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mindshadow
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mindshadow

McSleaz I agree…they are overcharging for the current state of the game.  It should be a $20 game at best right now. Maybe even $10-$15.  But hell no, don’t pay $45 full price for it right now.  Wait until it’s Beta at the earliest for that kind of money or get it when its deeply discounted.

It’s simply too early to charge that much money for a pre-alpha game that is so incomplete and unpolished.  It’s more like Early-Early-Early Access.

mindshadow
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mindshadow

BigJohnny1982 McSleaz That is hilarious.  “let many people by the end game already” is so laughably dumb and just silly.  The game does have its problems with the add-on store and push for money but man, that statement is beyond stupid.

No, all the spots won’t be taken up as they say they are reserving about 30% of property lots for in-game purchase when it launches, but they haven’t announced how that will be made available.  But yes, property will be rare and expensive over time, either cash or in-game gold.

Mezla
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Mezla

McSleaz I mean, you’re right.  And everytime I log on, I have to create a new character, it seems like.  They keep deleting characters or don’t teach players how to “save” them on the servers.  I just don’t get it.
50$ and having to start over every update? Horrible deal.
Add Richard Garriott’s name to it? NOW ITS WORTH IT!!!
20$ and having to start over every update? Still a horrible deal.  Thats early access, though.

padreadamo
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padreadamo

BigJohnny1982 McSleaz I wouldn’t say this game is pay to win at all. Housing doesn’t hinder progress in the least. It’s fluff content like in every other game.

McSleaz
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McSleaz

BigJohnny1982 Thanks for the heads up, I Guess I’ll just pretend this game never existed and scratch it from my steam wish list :)

BigJohnny1982
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BigJohnny1982

McSleaz You have to keep in mind, the game is severe pay to win. So much so that they already let many people buy the end game already and its not even released! Good luck placing that huge property you worked hard to earn and place. Because all of the spots are taken up from people who paid before it came out.

padreadamo
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padreadamo

NobleNerd The combat is still rather clunky. It’s more diverse but not by much yet. I would recommend checking it out in like 3-4 releases.

padreadamo
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padreadamo

Armsbend I don’t think that’s true. I think his vision is perhaps misguided, in that he is spending a considerable time focusing on fluff and “live in the game” content over combat and advancement systems; my opinion. But, I don’t think he’s been egotistical at all.

padreadamo
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padreadamo

PaganRites kofteburger Ironwu I don’t mind the overhead map much. I think it’s a very good and interesting proposed alternative to a seamless world. Of course, I would much prefer a seamless world akin to Asheron’s Call and hell, even Asheron’s Call 2. But, the overhead map is a kind-of breath of fresh air.

padreadamo
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padreadamo

mindshadow Your right. I feel the same way when I see questions constantly asked about housing items. I mean, what I don’t understand is the fact that if combat is BAD, then the game will be empty thus not allowing anyone the opportunity to see or visit your virtual “house.” On the flip side, if the combat system is great, you know an activity that the majority of players must partake in to progress, then the game has THAT much of a better chance at succeeding. It’s not engaging and it’s quite clunky and abrupt. Luckily, there should be plenty of time for them to tighten the systems up.