You can kill people with trees in Worlds Adrift

    
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Bossa Studios‘ new Worlds Adrift title already seemed rather ambitious. With a recent dev blog, though, the studio admitted to the lofty goal of retooling the “mightily stagnant” massively multiplayer online genre. How does a small indie plan to “reboot a genre as entrenched and monolithic as MMOs?”

Well, for starters, Worlds Adrift has kicked XP and leveling to the curb, along with other time-honored MMO fun bastions like grinding, spawn-camping, and scripts. Instead, the title focuses on “exploration, knowledge, skill-based gameplay, ecosystems that live, breathe, and grow […] and the ability for players to change and build as they well please.”

NPC critters will feed, grow, mate, and reproduce, Bossa says, which is a far cry from the static spawn pops in other MMORPGs. Even harvesting is getting an extreme makeover, apparently. “Cut down a tree the wrong way and it will fall on your head. Push it the other direction and watch it fall over and kill a creature or enemy,” the company writes. “Cut it down into a log and roll it downhill to run over everyone in its path. You name it. No two sessions of gathering materials are ever the same, and you better be prepared for the unexpected.”

Source: A year in the making; thanks Dengar!
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CazCore
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CazCore

DoctorOverlord who actually tried this? 
outside of UO’s extremely naive system which they instantly scrapped and didn’t even attempt to iterate on.
i can’t think of any.

CistaCista
Guest
CistaCista

DoctorOverlord CistaCista There are ways to counter player destructive behaviour though. There can be areas that players cannot reach, where species continue to breed and spread from there. Also, in a sandbox players can have land control. Any attempts at annihilating a species will be met with other players keeping them safe on their land. And then selling them – both these things take place in Wurm Online for example.

DoctorOverlord
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DoctorOverlord

Some of the ideas sound interesting but I cringe to see developers are still using the tired, old and ridiculous idea of incorporating ecological simulation systems in MMOs.
An MMO with a functioning ecology is one of those “Sound-good-on-paper-until-your-brain-cells-actually-start-to-function’ ideas. There are players who will make it their sole purpose to destroy any functioning ecology in the game, which is why MMOs don’t have them. 
I question any developer who thinks this could actually work, and that makes me seriously question whether they can do anything they claim or whether its all just throwing out attention-grabbing concepts for marketing hype.

DoctorOverlord
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DoctorOverlord

schlag sweetleaf Deeznutts  Classic Warner Bros for the win!
I’m sorry but Adventure Time and other modern cartoon god nothing on old-school Bugs and Co :)

DoctorOverlord
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DoctorOverlord

Omedon  You mean spin the wheel of ‘MMO marketing hype phrases’

DoctorOverlord
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DoctorOverlord

CistaCista  You’re good if they deliver 20% of what they promise?  So basically they just have to follow standard MMO industry practices  lol

The problem with the islands is one of thousands of potential problems for any developer who thinks designing an ecological simulator is a good idea for an MMO.

Then throw in players who will delight in screwing with migration patterns, and over harvesting food sources just for kicks.  Not to mention MMO players who are used to grinding who will then direct that habit into clubbing infinite numbers baby seals (or whatever equivalent) and you’re looking at weekly extinction of entire species. 

If that ecosystem is in the 20% that actually makes it to the final product, it will be a hilarious mess to watch.

Jarin
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Jarin

DahkohtLewin Bannex19 Raising the next generation of online sociopaths! 
(I kid, I kid!)

Hykim
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Hykim

Sounds great.  Unfortunately I’ve seen a few other devs promise incredible things only to deliver underwhelming games (assuming they ever complete the game they promised).  So I think I’ll wait until there are some more details and possibly gameplay video demonstrating these incredible things before I get really excited.

Don’t get me wrong.  I really hope they succeed, but I’m not sure that what they are describing will hold up under the pressure of a MMO environment.  Sounds a lot more feasible for a single player or small multiplayer game.

CistaCista
Guest
CistaCista

However, since this is the game with all the tiny islands in the sky, won’t the lack of coherence of mob populations pose severe problems for the “mating and reproducing” aspects when under pressure from players? Or, as environmentalists would phrase it, the horror of the 21st century natural landscape fragmentation.

CistaCista
Guest
CistaCista

If they can deliver 20% of that, then I am in for sure.