Camelot Unchained talks stretch goals, frost giants, and more

    
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Camelot Unchained posted a new update on its website last night. It describes another productive week on the crowdfunded RvR sandbox, and it confirms that stealth is now an official thing thanks to the completion of the latest stretch goal.

The next stretch goal is called Send More Programmers, and it’s exactly what it sounds like. If the $250,000 goal is met, a new batch of coders will be hired to speed development on the game, though Mark Jacobs is clear about the fact that the extra hands aren’t needed to make CU’s current completion date.

There’s a lot more to the post, including bits about frost giants and new, unaltered screenshots from the current build. Be sure to click the link below to have a look.

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Gylnne
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Gylnne

TimothyTierless Digest As always Tier you said this better than I can, thanks.

KalaMona
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KalaMona

Mark Jacobs Celestia Give me the Banshee! :D

Llokki
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Llokki

Jasdemi Just wanted to echo this. Been following its development and reading every MOP article on CU for quite a while now. Always great to see MJ pop in and interact with us, and hear what he has to say. After reading about your plans for stealth (particularly scouts, they sound awesome) and seeing how the TDD are coming along visually (which doubled my already strong desire to play them), I decided to take the plunge with a refund that came through and grab the Sorta Committed tier. See you over on the CSE forums!

RealmHerald
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RealmHerald

Mark Jacobs DahkohtLewin Still thing CSE set the bar with the Tiers created for the KS.    So much value included in them.  Looking forward to the day when/if CSE does another KS.  This has been the most enjoyable time,  waiting for a game to get developed.    I honestly think that the Dev,  and strong Community interaction alone is worth the price of any tier!!!

Mark Jacobs
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Mark Jacobs

Estranged Mark Jacobs TimothyTierless LOL. Success!

Estranged
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Estranged

Mark Jacobs Estranged TimothyTierless Well, you are so transparent with streams, that doesn’t seem like an issue here any longer.  :)  

I will break the NDA and say there is an actual game.  LOL

Mark Jacobs
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Mark Jacobs

Koshelkin Mark Jacobs Just wait, it gets so much better. The first three class trios are fun. I think the Devout were my personal favorite of the three, but I have some serious warmth for the Mjolnir. OTOH, some of the ones that are on the way are, really interesting.  

Camelot Unchained’s classes will be one of the game’s most defining features. We don’t have PvE, stories, quests, established and well-defined modern IP like Star Wars, etc. to rely on so our classes have to be compelling on their own to draw people into the world. That’s why I’m putting such an emphasis on less generic class names, drawing on established lore, etc. And that will continue, with a vengeance. :)

Mark Jacobs
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Mark Jacobs

Flimflamberge Thanks! Our new character artist is pretty great right?

Mark Jacobs
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Mark Jacobs

Silverbourne Zulika_Mi_Nam More rabbitholes incoming, I promise. And you know how I feel about promises. :)

Mark Jacobs
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Mark Jacobs

Siphaed As to your questions:

1) Particle effects won’t be heavy and these torches aren’t placed like normal torches. They are attached to plots and you couldn’t put them down in such quantities that it would affect the game. BTW, I was worried about the same thing you were. :)

2) As to the interaction of torches and camo, see above.

3) No major coverage of weather effects yet. That falls under my usual refrain of we need to build the foundations of the game first. Do I want real weather and effects? Yep, but other than some basic stormy night stuff, we won’t do a lot with it till the engine is further along. 

4) As to storm-based skills, yep, part of the design and a very basic implementation is already in the game.

Thanks as always for the support and questions. :)