You’ll need to manage fuel and choose your jump points wisely in Star Citizen

    
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Cloud Imperium is expanding its weekly Star Marine update to include news relating to Star Citizen’s upcoming 2.0.0 alpha patch. CIG says that brand new gameplay elements are coming, including refuel, repair, and restock systems that will test your ability to choose your jump points wisely and manage your gas reserves.

Last night’s update post also touches on Star Citizen’s FPS progress, including a high-level look at what’s going with all the major production crews as well as some textual hints about what backers can expect in upcoming patches.

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SomniumWintersun
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SomniumWintersun

My gas card is ready!

GoJammit
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GoJammit

josefreaksalem GoJammit I think all the feature creep that happened was semi-necessary. Probabbly could havee pulled it off without, but there were a lot of things we were told would be happening after launch. I think when it came to things like boarding, that forced certain improvements to be done that could not be pushed in later. At least not comfortably. But I’ll not claim to be an expert on such things.
Personally I think a lot of the ships that we are getting before launch would not have happened if the other parts of the game hadn’t lagged so far behind. Ship artists left with nothing else to do but build ships. I deally we should have been well into beta testing the PU by now I think if one of the older timelines stuck, but that happens.
But you’re right. Fun is the more important thing here. Things like diet management and 20 button startup sequences are RP and should in no way be requisite to play the game. You don’t even see those old 80’s scenes where someone jumps into a helicopter and flips a bunch of switches anymore.

josefreaksalem
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josefreaksalem

GoJammit josefreaksalem I’m not quite sure how much of that is changes in society vs a game publisher wanting to sell to the masses. It could be a little bit of both. But don’t ever forget, no matter how creative a game designer is or how much they want to build their “dream game”, it all comes down to sales at the end of the day. This wasn’t so much of an issue in the past (throughout the 90s). Triple A games didn’t cost nearly as much as they do now. I’m actually surprised the gaming industry hasn’t crashed yet. This was a prediction of mine a few years ago and either the publishers are trying to hide the fact that it has crashed, or they’re just hanging on by a thread for the past few years. A good example would be console support. If you looks at the amount of games for the previous generation of consoles compare to the current, it’s like night and day, yet somehow people block it out as if there’s nothing wrong. It’s quite baffling if you ask me.

Anyhow, I suppose using kickstarter is a decent way to accomplish a dream game, but I’d say there’s still a lot of risk. Hopefully CI can manage their requirements and release a FUN playable game in the near future without getting stuck in feature creep mode. You never want to get stuck in the cycle of “we can’t release until we have this feature”. Release something FUN that keeps gamers interested, then release incremental patches and expansions to fill the rest of your dream. There are many companies that have managed to do that with great success. Just don’t promise, promise, promise, and then not deliver. Because all that hard work will get thrown out the window.

Darkwalker75
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Darkwalker75

GoJammit Darkwalker75 josefreaksalem rioinsignia 
You’re right. and I have seen those ideas and the resistance to them.
I can understand the resistance to that level of “realism, but not the fuel one.
There has also ben suggestions that your character be required to have to eat and drink, which there has also been resistance to.
Some have even suggested you be able to have children and have to raise them to take over when your character dies, which even with a time compression would take months of real time unless you increase the time compression to extreme levels(days passing in mere minutes).

GoJammit
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GoJammit

josefreaksalem GoJammit And it really all goes back to the massive change in  society, if I may rise from the topic a moment. Everyone gets a trophy for being there. Forget winning. And then don’t win too hard or you’re being mean. So glad I won’t be raising any children in this climate. You’re an old gamer and you remember having to actually try. Even on consoles, if you couldn’t get it done, you needed a cheat code or a game genie or a friend who actually knew what he was doing. Oh the time spent trying to hit Robot Sonic in the face! You had to actually beat a fighting fame to get extra characters. Now they sell them to you. And you get achievements for hopping over a log some odd and simple number of times.
This commercial made me smile.
https://www.youtube.com/watch?v=v-gwjJ_NXKU

GoJammit
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GoJammit

I would agree. I don’t think anyone wanks to play a walking simulator. Nor am I talking about just casual fun games that are easy to pick up. I’m talking about games that remove the challenge and learning and exploration and usually the fun from games for the sake of making it so everyone can play.
But this is t even about that. This is more about the multiple people who saw “test your ability to choose jump points wisely and manage your fuel reserves” and lost their minds thinking Eve-level spread sheets were on the way without giving any thought to it being as simple as knowing how far you can get in a tank of gas, something adults do everyday with little trouble. It’s that attitude that has given rise to all these nanny games. Hell, I can’t even play puzzle fighter games with out it telling me the next move to make after I have the nerve to try to think it out for 3 seconds.

josefreaksalem
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josefreaksalem

GoJammit I’d have to guess that I’ve been playing pc games before you were even born. I’ve played pretty much all of them starting from 1970s. The term “hand holding” means nothing to me because I’ve seen people use that term for so many different things and it never results to anything that anyone can agree on. So I try to leave it out of my gamer vocabulary. But I do agree that there’s a difference between a casual gamer and one that spends days upon days trying to master a specific game. I see nothing wrong with that. Some of the best games are easy to play but hard to master. That’s different, and I don’t see a game being designed to appeal to both as being a “hand holder”. If you want a successful game, it has to be FUN and CHALLENGING, and not BORING and putting you to sleep. That’s all I’m saying. When I play a game that’s primarily a Walking Simulator, I immediately uninstall it. It’s not that I need my hand held and would require fast travel, it’s that I don’t really want to spend 2 hours WALKING. That’s all. If you condider a walking simulator a hard core game, then I really don’t know what to say. All I’m saying here is if they’re going the SIM route, keep it fun and not filled with mundane chores. I don’t want to fall asleep while playing.

GoJammit
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GoJammit

Darkwalker75 josefreaksalem rioinsignia aCTUALLY THERE HAS BEEN A RESISTANCE To adding the more mundane things. Like the people who want it to be required that you go through a ship start up sequence.

annoyedbadger
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annoyedbadger

9thLEGION annoyedbadger Dystopiq Apologies then, I was just confused as to why you were jumping on my comment, which was a response to a specific comment from someone else.

I was not aggressive at all. Though your use of caps and selective quoting out of what was a pretty clear context, did appear confrontational to me.

annoyedbadger
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annoyedbadger

GoJammit annoyedbadger generally dont need it. Although occasionally you get some arse who hunts them. But their name usually gets flagged up and everyone one adds them to the kill on sight list….you never know when you may need a fuel rat, so look out for them.