Guild Wars 2 recaps raids, PvP leagues, and legendary weapons

    
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The first expansion for Guild Wars 2 launches on October 23rd, which means that players are now in the final countdown. Perhaps you’d like a bit of a recap of what’s coming soon? The game’s official site has provided a quick rundown of the upcoming raids today. Raids will be 10-person ventures pitting skilled players against challenges requiring practice, coordination, and substantial gear to defeat. And your rewards? Components for legendary armor, decorations for guild halls, and the admiration of your peers.

A recap of the game’s last Guild Chat show is also available, with an episode focused on the formation of the game’s competitive Pro League and the introduction of new legendary weapons. If you don’t have time to watch the whole episode (which is embedded down below), you can get a quick recap from the official site. You could also read our own GW2 columnist’s most recent column to bring yourself up to speed. Or just listen to that song by Europe on repeat for the next 48 hours, whatever gets you through the time.

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MassivelyMacD
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MassivelyMacD

SoMuchMass Actually when it comes to raids, less is more in my book. Spending developer man hours on things only a tiny fraction of your gaming population shall be able to do is not the best time investment IMO.

Kalamari
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Kalamari

Ironwu the raids/dungeons in W* are one of the best I played in a mmo.

Craywulf
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Craywulf

Xephyr I don’t mind having an attunement process, so long as I don’t have to slog through repetitive play to get it. I should be able to acquire the attunement a multitude of ways without having to tediously fill my xp bar.

Koshelkin
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Koshelkin

Ironwu People don’t know what they are waiting for and developers don’t know either. ~

Xephyr
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Xephyr

Ironwu People didn’t hate the raids, people hated the ridiculous attunement process.

Sorenthaz
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Sorenthaz

SoMuchMass Reminds me of ESO’s “Adventure Zones” when Craglorn wasn’t even out until like a month+ after the game launched.

Ironwu
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Ironwu

Because yes, as Wildstar showed us all, raids that “…requiring practice, coordination, and substantial gear to defeat…” are what EVERYONE  is clamoring for in the MMO landscape.
I suspect that the design effort on this content was started when everyone thought that Wildstar hardcore raiding was going to just take off and make the game a real WoW killer.

More hardcore raiding is not what everyone is waiting for.

SoMuchMass
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SoMuchMass

“Upcoming Raids” or “Upcoming Raid”?  Why do they keep saying “Raids” when it is one raid?