Saga of Lucimia prides itself on group-based teamplay

Soloers, you are not welcome in Saga of Lucimia. At least that’s the tone of developer diaries for the upcoming sandbox in which the team boldly asserts that group-based gameplay is the focus of the MMO.

“There are already dozens of solo-friendly MMORPGs out there offering players the instant gratification that the entitled hipster generation of ADD players need in order to stay subscribed,” the team posted a year ago by way of explaining the game’s motivations. “Instead, we are building a group-based game, one that focuses on the epic battles, challenges and rewards that come about as a direct result of being part of something epic in scope… not a single-player storyline where every player gets to become The Hero.”

A more recent dev diary sees Lead Developer Tim Anderson waxing poetical about turning his dream for a game into reality. “For me, it’s the ability to see my imagination coming to light. I couldn’t do this alone; the team and the community are what make this project work so well, and what have brought us to where we are today,” he writes.

Source: Dev diary #1, #2. Thanks to Kinya for the tip!
An earlier version of this post implied both dev blogs were new, when in fact, one is from last year. We have corrected our article accordingly.
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Cyroselle
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Cyroselle

Estranged Funny how that works, ain’t it? Well, there’s always Red Stripe! ^_~

Cyroselle
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Cyroselle

Craw Cyroselle Huh, yeah, I do remember them trying to be edgy and acting pretty arrogant regarding their competition. Funny how that all worked out.

TWAnderson
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TWAnderson

pfoprophet Also, don’t take it out of context. All of our coders code in their day job. We have a functioning server, and basic combat, and everything is working as intended.
The thing now is that we aren’t happy with Photon. So we’re reaching out to uLink, Forge, and a few other places and talking to their teams and finding out about what our long-term solutions are for authorative server solutions, and determine which one we want to work with. 
Consultations are a normal part of ANY business, and we aren’t afraid to reach out when we don’t know exactly how to do something, and make an educated call so that we can continue moving forward in a proper manner.

TWAnderson
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TWAnderson

Also, anyone who wants to come in and chat with us, feel free to ask us any questions you want :) We stream weekly

TWAnderson
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TWAnderson

pfoprophet Nothing new. We’ve been talking about that since the very beginning, last year, and we talk about it every single week, in every single stream :) We are constantly learning, building, researching, and going from scratch. Absolutely proud of what we’ve accomplished with our team, growing from nothing to where we are today :)

pfoprophet
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pfoprophet

Hey on their Tuesdays with Tim Google hangout today they admitted that they had no experience and were reading documents online about how to program the netcode.  Sounds EXACTLY LIKE GREEDMONGER!!!!   Then they said they were reaching out to “consultants” to help them…

CLOWNS

HONK HONK

Radfist
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Radfist

gdmartello Radfist  That is not what you did, and the fact that you cannot see that is where the problem lies. Here is a less offensive way to say exactly the same thing without being unprofessional:
‘We are creating a game with heavy group reliance and interdependency, we think there are plenty of MMOs out there that cater to solo players and we will not be supporting that type of gameplay in our product. This is not up for discussion as this is one of our core design philosophies.’
Notice how that said exactly what you were delivering without being a jerk to the other group? Plenty of other developers are able to stand their ground without being offensive to people their games don’t cater to, and generally earn the respect of the community.

We all understand the intent of your article, that isn’t the problem.  Plenty of other Kickstarter / Indie developers have said the same thing and no one batted an eyelid.  They just managed to say it without being offensive. 

It isn’t just solo players you are offending / putting off your product.  I lean towards group heavy games like Everquest and I backed Crowfall with an amber package. Some of my guildies were even discussing your game as promising, but this kind of response really doesn’t do you any favours. Is this how you will react to any criticism? Name calling and generalising those who don’t agree with you?

pfoprophet
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pfoprophet

gdmartello pfoprophet
HONK HONK.. look at the CLOWNS!!!

Estranged
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Estranged
Estranged
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Estranged

It is called unprofessional.