The fine art of bringing your Elite: Dangerous ship in for a landing

    
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Slowly, no craters.

Planetary landing in Elite: Dangerous will involve more than simply pointing your ship at the nearest planet and kicking your engines to full. That’s less a way to land your ship and more a way to cause an enormous crater. If you want to know about how you can actually land, the latest newsletter has a basic overview, spinning off of the game’s existing mechanics which cut off supercruise when you approach a planet.

Once the game’s expansion is live, approaching a planet will initiate the orbital cruise mode, which means that planetary gravity and altitude become relevant to your flight patterns. Local gravity and the pitch of your spacecraft become far more important while flying above a surface, with the newsletter promising that high-gravity worlds will feel very different from low-gravity worlds while flying. Check out all of the details if you want to know what you’re getting into before you touch down for a landing.

Source: Official Newsletter; thanks to Ivan for the tip!
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Kataq
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Kataq

LordOfBread DoopyDerp Whats the difference between LoB and Derek Smart? 

Genuine question, I can’t find any differences.

GoJammit
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GoJammit

Kataq GoJammit LordOfBread melissaheather Ah ok.  Thanks for that correction.

Kataq
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Kataq

GoJammit LordOfBread melissaheather Thanks for correcting the troll GoJammit. I have no idea why he is allowed to keep trolling like he does.

One quick correction though, ship interiors aren’t planned in the coming expansion though I think. Some of the larger ships bridges are quite big, but I think multi-crew will be us just sitting in our chairs on the bridge.

I’m not going to bother with the silly SC vs Elite debate because a) I will play both and b) I’m not an infantile little troll.

GoJammit
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GoJammit

LordOfBread melissaheather Both games have their advantages. Neither of them is fully released even if it one is out on the shelves. SC is still in the building phase, and Elite broke their game up to sell piecemeal. Comparing the two is folly from either side but let’s pick a few things apart.
Crappy non existent ship damage model – yeah it could be better, but I really don’t need to be able to write my name in a ship when they zip by as fast as they do.
Arcade flight model with zero physics simulation – I’ll leave it to someone who is a better stick jockey in the game than me, but I feel more like I’m in space in Elite than I do in SC. Especially since I have nothing close to the assist off feature in SC, but am instead meant to pretend decouple is something special.
No ship interiors – Coming in this expansion i believe
No characters- check – Also this expansion I believe.

No boarding – We have yet to see exactly how well that’s going to work on a  populated ship in SC so don’t toot your horn so fast
No multicrew ships in an alleged “MMO “- Multicrew is not a requisite of an mmo. No one rides on the back of my mount in WOW. Their multicrew is coming as well.
No FPS – I guess you got one.

No planet locations instead you get a 60$ empty rock – False. There will be location on the barren rocks (plural). It’s not meant to be the same kind of experience.

LordOfBread
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LordOfBread

DoopyDerp Elite sucks, but these predictions are ridiculous

LordOfBread
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LordOfBread

melissaheather are you serious? Apparently you haven´t realized that everything in Elite is dumbed down copy of Star Citzen. Step ahead? Let me laugh… hard.
Crappy ship damage model – check
Arcade flight model with zero pysics simulation – check
No ship interiors – checl
No characters- check
No boarding – check
No mulitcrew – check
No planet locations instead you get a 60$ empty rock – check
now please stop joking around, if you put Elite up against SC you´re only looking for trouble

GoJammit
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GoJammit

karmamule Wratts Omedon I don’t know. Lots of videos to show you how, it’s really a matter of just taking it slow until you figure it out. And yes they do have cars that  park themselves. Pretty easy to do in a 2D plane. Bt I believe an atodocking module is available.

GoJammit
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GoJammit

melissaheather we need competition. It breeds better games

melissaheather
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melissaheather

Omedon One of the features of my western MMO that I wrote up was falling off a horse, and it could cause serious injury.

melissaheather
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melissaheather

This game is always a step ahead of Star Citizen.   Sometimes I sit and wonder why Roberts doesn’t buy them out and 1) better his game, 2) pump up his dev staff and 3) eliminate competition.