Planetary landing in Elite: Dangerous will involve more than simply pointing your ship at the nearest planet and kicking your engines to full. That’s less a way to land your ship and more a way to cause an enormous crater. If you want to know about how you can actually land, the latest newsletter has a basic overview, spinning off of the game’s existing mechanics which cut off supercruise when you approach a planet.
Once the game’s expansion is live, approaching a planet will initiate the orbital cruise mode, which means that planetary gravity and altitude become relevant to your flight patterns. Local gravity and the pitch of your spacecraft become far more important while flying above a surface, with the newsletter promising that high-gravity worlds will feel very different from low-gravity worlds while flying. Check out all of the details if you want to know what you’re getting into before you touch down for a landing.