Worlds Adrift previews its creature-based ecology

    
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Whale whale whale.

The developers of Worlds Adrift currently have three types of creature in the game. Yes, just three. If that sounds like a rather small number, it gets better when one realizes that those three creatures are meant to behave in a rational and useful manner, like actual animals looking for food and avoiding harm while exploring the procedural landscape. A new development update explains just how these creatures are meant to operate and what systems go into creating a suitably intelligent sky beetle.

Rather than having set pathfinding, each creature will search for food and head toward it while remembering the trail back to its familiar locations. The beings will also try to reproduce and avoid predators, behaving reasonably when coming across both players and other creatures. This will have an impact on building materials and resources, to boot. A quick demonstration of the extant creatures in action is just below.

Source: Official Site; thanks to Dengar for the tip!
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CistaCista
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CistaCista

Ness199X If you are implying extinction, remember that this game world is procedurally generated, while UO was finite. That means that in WA you can always explore new areas and find more mobs.

Blackomen
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Blackomen

It is an immensely appealing concept for a game. I hope it succeeds, we need more interesting games like this, and fewer wow-clones and Wallet-warrior mmos.

PhunThymes
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PhunThymes

Physics, skyships and ladybugs, I’m in.

Samizdat
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Samizdat

Robert80 And this is why devs hate showing in-progress work.

Vexia
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Vexia

This game looks like it’s going to be so relaxing. It gives me exploration vibes akin to Studio Ghibli movies like Castle in the Sky or Nausicaa of the Valley of the Wind.

Robert80
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Robert80

… now if only they didn’t look like floating blobs with only 1 animated part.

Ness199X
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Ness199X

3 Days After the game launches: