Hyperspace Beacon: Spoiler-filled impressions of SWTOR Knights of the Fallen Empire

    
78
By now, everyone who was in early access for Knights of the Fallen Empire has played through the story at least once. If not, what are you waiting for? Don’t you know how amazing it is? But I was highly surprised at how much there was to do beyond the main storyline. Star Wars: The Old Republic started to feel like an MMO again to me, which was the exact opposite of what I expected given the single-player nature of the primary content.

This week, I will be giving you my impressions again of the expansion, but this time, I’m not going to avoid spoilers. There are many things that I like and dislike about the expansion. There are items that BioWare could have improved on, and there are some that it truly knocked out of the park. Be warned: I will not put any spoiler tags on anything after the cut. Just assume that everything is a spoiler, and read this next week when you’ve played all the way through. However, if you’ve not picked up the game and need more convincing, then read on. I might not be able to sway you one way or the other, but at least you will have a better idea of what this expansion really has in store.

hsb-mop-spoilers-01

Valkorion vs. Vitiate

Despite the main story being about eight different classes, the one constant is the Sith Emperor, whom we come to know as Vitiate. In my estimation, the whole Old Republic story created by BioWare is really about Vitiate. He was never mentioned by name in the original Knights of the Old Republic, but we later find out that Revan fled to uncharted space to track him down. We know that the two parallel stories in SWTOR, the Jedi Knight and the Sith Warrior, focused on Vitiate or characters with direct ties to him. Even the Shadow of Revan expansion was all about him; Revan was just the catalyst.

It should be no surprise that KOTFE centers on Vitiate as well. It’s not exactly explained how Vitiate come to possess Valkorion; in fact, it’s kind of suggested that Vitiate and Valkorion were always the same person. Darth Marr says, “Your constant silence throughout our history… this was your distraction?” Valkorion replies, “This was my focus.” This suggests that Valkorion is his true self and that the Sith Emperor was actually an alter ego. But clearly we know that’s not the case since the Sith Emperor existed before Valkorion, or it was suggested that he did.

But that’s not exactly my issue with Valkorion.

Valkorion is different from the Emperor. The Emperor lusted for power and wished to consume all he touched. In fact, the dream sequence you have at the beginning of Shadow of Revan seems to suggest that that was exactly what he was going to do. In chapter 2 of Knights of the Fallen Empire, we really get to know Valkorion as a person, and he seems different. In fact, one of the dialogue choices at the very beginning of that chapter is, “You’ve changed.” I’m not suggesting that a character cannot change over time, but it appeared to be an overnight change. Actually, the timeline suggests that the Sith Emperor who consumed all of Ziost and the benevolent ruler of Zakuul existed at the same time in the same person. Even now, after admittedly loving the new expansion, I have a hard time swallowing that Valkorion and Vitiate are the same person.

KOTOR-style companions

hsb-mop-spoilers-02I mentioned in my other impressions piece that the story, overall, is a lot stronger than the vanilla version of the game. It really takes me back to the original feeling I had playing Knights of the Old Republic. Of course, remember that KOTOR launched in 2003. I expect more from a game (or expansion) that launches 12 years later. At the same time, I want the story to be of the same caliber.

Much of the original SWTOR game revolved around your character, and your companions appeared to be a side note. In fact, the original story put the companion stories in a series of side quests that mostly consisted of your character’s talking-head talking at your companion’s talking-head. Of course, some companions had side quests, but there were far more that didn’t.

In KOTFE, your companion quests are directly integrated with main storyline. For instance, in my first playthrough, Koth Votena really disliked my character and walked away in the final cutscene. He wasn’t removed as my companion, but it’s clear that he will eventually leave. But during my next playthrough, it’s clear that he was a romance option. I didn’t have to do any extra quests to gain his affection. I just had to follow the primary questline.

On a similar note, the cutscenes themselves have improved tremendously and so has the writing. By far, my favorite scene that I believe exemplifies this change in cinematic style is the montage in Chapter 4 when Koth and crew are repairing the Gravestone starship and HK-55 is clearing the site of critters. The scene shifts the story’s gears from the brooding dark story about death and destruction into one about a group of people who are enjoying what they are doing despite the grave circumstances that surround them. I’m reminded heavily of the Scooby Gang from Buffy the Vampire Slayer or even the original Scooby-Doo Gang without the predictable unmasking of the villain at the end.

hsb-mop-spoilers-03

Running out of budget

As much as I loved the cutscenes during the main storyline, I disliked the cutscenes at the end of chapter nine. I hate them, actually. It says to me that BioWare ran out of budget or became really lazy in its presentation. During these scenes, a black bar appears on the top and the bottom of the screen. The NPC dialogue appears at the top, although they are voiced. Your dialogue choices appear at the bottom in a KOTOR-style presentation without being voiced.

BioWare will likely explain that the devs chose this kind of format to harken back to the KOTOR gameplay. And I would quickly call bull on that. I cannot express how jarring it is to play the last eight or so hours with beautifully rendered and fully voiced cutscenes to suddenly be thrust into these scene that are little more than talking-heads with only one of those heads talking. Your character is completely silent the whole time.

hsb-mop-spoilers-04

The Alliance System

However, the big thing I am most excited about is the Alliance System. I felt that I really couldn’t talk about his system prior to the official launch because the lead up to it is full of spoilers. At the end of the chapter eight, you are tasked with creating an alliance of prominent figures in both the Sith Empire and the Galactic Republic. Darth Acina, who has named herself Empress of the Sith Empire, and Chancellor Saresh, who remains in power over the Republic despite not holding official office, are far too busy fighting each other to effectively organize a revolt against the Eternal Empire. But you, as the Outlander and hero of the Galactic Civil War, have the influence to gather up many different allies to the cause, including some of your former crew members. As a Sith Warrior, I was able to recruit Lieutenant Pierce, but I also recruited the Sith Inquisitor companions Talos Drellik and Xalek after running a short quest for them.

I also gained companions by destroying Star Fortresses. These bits of content clearly deserve their own article, so I will talk about them next week’s article. However, if you want a taste of my opinion, I talk about them briefly in on Massively OP’s podcast this week (it’ll be live later today), but the system is a bit complex and ultimately rewarding. And that system mixed with level syncing old content not only relevant again but also a lot of fun.

Despite my minor misgivings about some plot issues, I have thoroughly enjoyed the content of Knights of the Fallen Empire and would recommend that anyone who has a tiny bit of appreciation for SWTOR to give it a shot. With the game expansion launching today, it will cost you only the price of one month’s subscription to try it out.

Every other week, Larry Everett jumps into his T-16 back home, rides through the hypergates of BioWare‘s Star Wars: The Old Republic, and posts his adventures in the Hyperspace Beacon. Drop him a holocom on Twitter @Shaddoe or send him a transmission at larry@massivelyop.com. Now strap yourself in, kid — we gotta make the jump to hyperspace!
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
swordandkeyboardgaming
Guest
swordandkeyboardgaming

nice scooby doo reference  larry    :)

i list all your articles on my blog site  :)

Tithian
Guest
Tithian

For me the hardest decision was at the end: 1. [Flirt] Talk to Lana and 2. [Flirt] Talk to Theron. Up until then I was hoping I’d get them both, but in the end I had to choose one. DAMN YOU BIOWARE. (Was playing as a female Operative, btw)
Also I disagree with the ‘running out of budget’ piece. When I hit that specific spot, it was clear to me that it was a design decision, not a budget thing. It signified that “you are now entering non-story content” and I didn’t mind. Afterwards, when you pick up a story quest about the Fortresses, you are back at the cinematic fully voiced dialogues.

So ar I’m just loving it.

paragonlostinspace
Guest
paragonlostinspace

Ok, now that I’ve gotten my Trooper to the hub world Odessen and went through the storyline stuff. While I enjoyed it I do have complaints. I think it went to fast. I don’t like how much of it was so narrow and instanced. I also worry that when I go to run my Operative up which I play with my wife’s Sith that we’ll have to solo much of it since it appears to not be an mmo-rpg in nature with this stuff.

Also, Odessen is starting to feel like SWTOR’s version of WoW’s Garrison system with the camps, contacts etc. Again it feels rather singular and not an mmo-rpg. I did really enjoy the storyline though and found it interesting. I liked the splinter/facades mind/presence/spirit of the Emperor myself. I thought it was interesting and enjoyable. I’m not fond that my trooper who had gotten darker and more jaded as time went on and was going on most missions with Tanno has basically lost Tanno and HK from what I can tell. The whole interaction with Tanno left my character befuddled and frustrated.

 We’ll see what the rest of the hub activities bring as I go through things there. Oh and the cutaways now that I’m at Odessen, no vocal replies from my character? Not so sure I like that, they can call it “Classic” but to me it looks like cutting corners.Basically my take so far on KotFE is a mixed bag at this time.

Kass40
Guest
Kass40

Look, I angrily abandoned the game back in 2012, I swore I’d never be back in the game. Then I got caught up in The Force Awakens hype train, was in the mood at the time to be curious at state of the game after hearing about new expansion. Started playing then thought sod it, gonna sub back few months before KOTFE was released on a new server from scratch and so far…. I’ve had zero regrets coming back.

I’ve even discovered a new found respect for all those subbers that stayed with the game over the past 4yrs. Sadly, back in 2012 could not justify hanging around in game. 

I have to say I am loving Shadows of Revan story line, it’s pretty dammed good fun. I’m gagging to get stuck into KOTFE but I am refusing to rush my enjoyment of the game, so much still to do even before I think about jumping into new expansion and that’s what mainly pipped my curiosity to come back and play.

For a company I once loved, too the company I came to despise, I find myself falling in love with Bioware once more.Keep up the great work. The CoH style of level syncing with other players is wonderful, can’t praise the changes high enough. Just keep up the great work and its nice to be once more runninga round worlds with my Blue Lightsaber as a JK once more. :P

SomniumWintersun
Guest
SomniumWintersun

Kind of off-topic, but anyone able to let me know if they ever added in dual-spec of any sort? 

Currently playing my usual FF14 and working through TSW (just got to Transylvania), but thinking in a couple months (or longer depending on 3.1 patch for FF14) once i’m through the TSW stuff, that I want to sub back up for this and make a fresh character to see how it is with people actually being able to go back to old zones to quest for a reason (I personally am a fan of level syncing for that very reason) as well as actually try out the dungeons this go around.

I plan on making an assassin (I’ve rolled nothing but ranged classes so far and I want a stealth/melee toon this go around) and wondering if it’d be possible to have my main DPS as well as be able to switch over to the tank spec. I heard they switched around stats as well so thinking gearing might be a lot easier to use back and forth without 2 distinct sets?

Qarran
Guest
Qarran

So far so good.  Going beyond the first week, and I’m still grinding Alliance and Companion influence.  SM Ops have been nerfed a bit and for some us, that is ashame.  But, we have many many more people jumping in there and running Ops too, and guildies are now motivated to jump into HM Ops so… heh, can’t believe it. lol

Flashpoints seem to be suffering a bit.  There is a lot of activity but there have been some problems, more than the usual, pugging.  But I guess that is to be expected given that there are a bunch of newbies in there taking their lumps and learning how things work.

The biggesst QoL improvement?  The instant travel between heroics, allied companions, Odessan, and my stronghold.  I haven’t seen the inside of my ship in over a week.  That is not a bad thing considering all the heroics I’m running.

Keep going BW.  You are on a great track right now.

Qarran
Guest
Qarran

DrowNoble Look at this way, it is much better then reading the mission from a terminal.  If this change is an alternative to that, I’m fine with it.

Apollymi
Guest
Apollymi

Dnote Apollymi KevinAuld If you ever played an Imperial Agent, who did you choose to support or kill?  Jadus or his daughter Zhorrid?  Did my choice make a difference in the way the overall story played out?  No.  But that choice effected my story going forward.  So yeah, I’m gonna say those little conversation choices are gonna make the replay more interesting.

DrowNoble
Guest
DrowNoble

Yeah the new conversation UI come chapter 9 is really jarring and pretty much hated.  There are a few voices on forums and in game that say they don’t mind.  There aren’t any (that I know of) that say they like the new UI.  Why Bioware did this is beyond me, why “fix” something that isn’t broke?  The wheel they came up with in ME1 works and works well.

It was so bad that I actually thought I was bugged and spent about 15 mins trying to find the glitch in settings.  I’ve stopped playing at the moment hoping Bioware will fix this.  The main draw of SWTOR is the story and voice overs, to remove the latter is a very bad idea.  Especially for a game that is rebuilding after the lackluster first couple expansions.

Authurious
Guest
Authurious

On the part of Valkorion being Vitiate, Valkorion can move his presence around the galaxy with out a physical form, like he did at the end of the shadow of Revan / start of Ziost, and use host bodies like the Voice or children of the emperor to act as puppets. As a character I think he has transcended the normal boundaries set up by both the Sith and Jedi. The true nature of the force is neither light or dark. It’s something of a mix of both, which seems to match Valkorion’s actions. 

As for the chapter 9 conversations. I also thought it might have been due to budget or time constraints but I also realized that there were talks about a voice actor strike. I’m unsure if the strike actually went through or the actors are engaged in collective bargaining. But that might also be a factor for consideration. Hopefully Bioware will address that issue later on.