The Daily Grind: Do you prefer soloing or grouping in MMORPGs?

    
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As we belatedly covered yesterday, the developers of upcoming indie MMO Saga of Lucimia believe that group-centric play is the solution to a problem supposedly created by the deluge of “solo-friendly” MMOs that offer “the instant gratification that the entitled hipster generation of ADD players need in order to stay subscribed.” Yikes.

Without getting into whether soloing belongs in MMORPGs — an eternal debate of its own — I want to ask you which one you, personally, prefer to do.

I tend to favor games that support both and scale well between them; City of Heroes and classic Guild Wars spring immediately to mind as being games that scaled beautifully to accommodate whatever party size. Party when my mates are on; solo or LFG when they’re not!

But I grew up on classic Ultima Online, where soloing and tiny hunting parties were incredibly common, though it did leave you more open to PKers. When my guild moved to EverQuest, the forced grouping/dungeon camp scene seemed bizarre and decidedly un-MMOlike to me… until people figured out how to solo there too (because of course they did; that’s just what gamers do). That was 1999. And we classic UO and EQ players were neither ADD-addled nor hipsters, I assure you.

Do you prefer to solo or group in MMOs, or do you demand a mix of both?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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ChestnutBowl
Guest
ChestnutBowl

Solo.

aelious
Guest
aelious

Personally: Group based. I like collaboration with others in an online game but because of my current school schedule I lack the time for in depth play. In fact I’ve recently played PvP games (typically PvE player) like PS2 because it’s:
A) Collaborative
B) Unscripted
C) The outcome is not certain and success can, at least in part, be influenced by skill.
This is what I seek in a persistant fantasy MMO. The reason why an MMO with solo-centric gameplay doesn’t really work is that there has to be activities to make soloing work. Enter themepark questing. An sequential point to point train ride to every inch of the zone map that is scientifically designed to place you level-wise to the the next zone.
This was fun for about eight years throughout multiple titles. If one enjoys this I’m honestly happy at the plethora of titles you can choose from and most are free.
I’m not doing it anymore and so I look forward to titles that offer legitimate group play past 10% of instanced dungeon based runs. I seek an open world of all or mostly group content. I want to need other people in order to succeed to the fullest because when the solo options are functionally as good as group, people are often seen as obsticles due to it taking more time to stop and collaborate than to continuing to level/progress on your own.

wolfyseyes
Guest
wolfyseyes

I prefer a game that lets me the freedom to do either based on personal wants or time constraints.
Mr. Anderson.

camelotcrusade
Guest
camelotcrusade

Duoing or playing with groups of people I know well is what I like best.  I also enjoy soloing when exploration or combat is rewarding, but inevitably I gravitate back to activities I can share with someone whose company I enjoy.

j0xer
Guest
j0xer

I prefer grouping; however, there is little group content these days outside of dungeons.  Doing normal questing with even one other person makes things so trivially easy that its not as enjoyable as it once was.

Would really like to see more open world grouping opportunities.  Rifts/Public quests really need to be explored more by devs and scaling content to the # of ppl in your group would be great.

rabidwargamer
Guest
rabidwargamer

The fondest memories I have of MMOs are from duoing. Aside from that it’s mostly soloing.

breetoplay
Guest
breetoplay

BKone None of that was classic UO. :D All added years later!

breetoplay
Guest
breetoplay

Pandalulz Yes, exactly! EQ was the anomaly in that era, and even it could be turned into a soloing game with the right class and player skill. Soloing was quite common and expected in most other MMOs, all the way up to WoW and beyond.
The idea that old-school games were all about forced grouping and that everyone grouped all the time back then is total fantasy being invented to make money from a certain crowd that wanted it to be all about forced grouping or are convinced only with forced grouping will we see a return to the olden days, and it irritates me.

RagnarTheDrunk
Guest
RagnarTheDrunk

SallyBowls1 RagnarTheDrunk 
So what you’re saying is the people who worked for the king of all solo MMO’s have surveyed their solo MMO playerbase and found that most people like to solo?

padreadamo
Guest
padreadamo

Pandalulz I completely agree with you here. My post, way down below also discusses how Asheron’s Call did it right. Grouping and Social mechanics are two different things. Grouping forces community down players throats whereas social mechanics (the lockpicking and cooking example) will encourage community and bring it together. Huge difference compared to the games of today.