Crowfall plans busy November

    
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With October coming to a close, Crowfall is gearing up for a big November, with more frequent news updates and the next phase of pre-alpha testing. The studio promised to post at least three articles a week next month and will be talking about Hunger Dome 1.1 more next week.

ArtCraft’s recent “Cawstume” contest was plagued by some sketchy actions by a few parties, causing the studio to expand the pool of winners in order to be fair to as many people as possible. The winning costumes created are pretty good considering that the game isn’t out yet!

Crowfall recently passed 23,000 backers and has a few limited-time sales going on right now.

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BigJohnny1982
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BigJohnny1982

Crowfail. Using backer money to hire (2) video people (not dev related at all) while they don’t even have enough money to complete the game. Offering layaway to purchase in game items. Spending way way way too much time making videos about the most minor and trivial updates.
And seriously… The 2 guys they show the most look like creeps.

Samizdat
Guest
Samizdat

Armsbend Murmillo “The development team is more wrapped up in the merchandising of the game rather than making the game itself.”

That’s not how game development works. The people writing the code and designing the tools, and the people running marketing are not the same people. Companies consist of multiple people in multiple teams with multiple disciplines. They multitask.

BrennanK
Guest
BrennanK

I’m in the camp that is thrilled with this game and dev team. We are a niche, which the team acknowledges. We are the people who loved WAR and DAoC. We will be there for launch and beyond.
I absolutely love the transparency. This team has completely opened their office and lives to us, which is uncommon. They’ve even been transparent with why they are doing this. They want to spend our backer money on development instead of marketing. So, they opt to put themselves out there wherever they can. I really don’t see this as a negative. It seems pretty fiscally responsible to me.
As for the progress of the game? I was surprised at how far they’ve come with such a small team. This bit is subjective, for sure, but I’m really confused by the angst against this game. I get if it’s not your tour of game, but please understand there is a group of great people who can’t wait to see this thing launch!

Armsbend
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Armsbend

Murmillo I’ve been following this one since it was announced and they have gotten progressively worse at delivering their message as time has marched on.  It seems that they are taking Trion’s playbook without a game behind it, making the plays worse and then expecting people to be excited about it.

Maybe the game will be great – but there are far more talented developers not trying to piss in the mouth’s of consumers to do anything but stop in > say hello > flame and then leave.  They have earned it so far.

Murmillo
Guest
Murmillo

Armsbend Yes, because trying to get as much money to develop your game and actually being good at developing your game is mutually exclusive.

And why judge the game on their ability to market it, that’s silly.

Armsbend
Guest
Armsbend

Murmillo You don’t understand.  The development team is more wrapped up in the merchandising of the game rather than making the game itself.  It is a strong indicator that they aren’t very good at making games.  Funny enough, they are some of the worst marketers I’ve ever laid eyes on as well.

They have people hating their game before they even know what it is.

Radfist
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Radfist

Murmillo Nah its the same few haters that were around before. I backed it and think it is progressing fantastically.

Murmillo
Guest
Murmillo

Wow, people turned on this game so fast… Now it’s “IN” to hate Crowfall? *shrug*

I’m still looking forward to this game, it looks like a fun game regardless of it being revolutionary or not.

Samizdat
Guest
Samizdat

Digest Agreed. It seems like they’re playing around a lot with the frequency of updates to find a balance, but they haven’t found it yet.

Gamedev can be feast-or-famine in terms of feature development. Once week you get a ton of new shiny things implemented, and then you may have nothing to show for three more weeks.

Digest
Guest
Digest

Regardless, they’re doing it all wrong IMHO. I’m already burned out by the news, little quick news flash about the game. It’s becoming like traffic, you don’t want it but its there.