The Daily Grind: Will you play Worlds Adrift?

    
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The Daily Grind: Will you play Worlds Adrift?

Worlds Adrift is one of those titles that gets more fascinating the more I follow it. Initially I was put off by the open PvP, but the physics-based explanation by developer Bossa Studios makes sense, so I’m fully on board the hype train at this point.

I’m really interested to see how the game’s gathering implementation turns out. It departs from the usual MMO repetition and puts the onus on player skill, which theoretically means that no two gathering actions are the same.

What about you, MOP readers? Will you play Worlds Adrift?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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FacelessSavior
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FacelessSavior

I guess we’ll just have to agree to disagree then. Lol. I never played POTBS, but I could argue that SWG only serves to prove my point. Even though it doesn’t really qualify for the argument in my opinion. It’s not a game that got pvp or pve tacked on due to players voicing their opinion. Both playstyles were being catered to off the jump. Plus in my humble opinion, Raph Koster is the greater Diety of the MMO-space, and subsequently can do no wrong in my eyes except for when he’s forced to cave to company executives. While I personally loved that game, Pre-NGE, I recall a great deal of belly aching coming from the PVE crowd because they couldn’t figure out the very simple flagging system. A lot of them would end up accidentally flagging because of someone tricking them into it and got pissed when they were killed. Even tho they lost nothing. Same complaints and belly aching that came from people who couldn’t figure out the notoriety system in UO.
And then of course you have the NGE, which was the death of the game, caused by the company pandering to the masses and trying to accommodate more people. Which eventually, as I said always happens, lead to the game being a cluster fuck of systems that didn’t make sense or work together very well, and removed all freedom of choice from the game. Hell they had an awesum design for Jedi which also got butchered from the vocal minorities screams of how unfair it was.

Vorender
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Vorender

Daelyx Thanks for making our point.

Hanthos
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Hanthos

FacelessSavior  I would respectfully disagree with you for the most part. SWG did it fine as did PotBS. there just needs to be a willingness and desire to do so. But that’s business. :)
This issue in particular today is due to the author of the post asking whether or not we will play it. We all answered and naturally, the reasons why were lain bare, leading to a discussion about why.
Is it not real nice to say that most of the PvP community many of us have interacted with are awful? Maybe so. But there is a constant drumbeat against the PvE community with labels, snide remarks and near constant insults whenever this kind of discussion comes up. Nice or not, it’s not an unexpected reaction from those that get tired of the egotistical BS.
As far as commenting in the average thread about it, I will just say that it never hurts to try and make your preferences known to the developer. This entire discussion is a good case as the developer of the title in question is obviously paying attention to the conversation about the game. Regardless of what the mechanics of this game will have in it’s final release, this is valuable information for the dev team to have.

FacelessSavior
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FacelessSavior

Clearly I didn’t mean this article :P I know you can’t miss all the articles those comments come up in on this site.
Your PVP preference sounds about as niche as mine, just in a completely opposite way :P
Like I said, I like living, breathing worlds, with persistence, and progression. I do enjoy my Pvp and Pve mixed, pretty much evenly. I don’t do battlegrounds or arenas at all. Even if a game has open pvp, if it also has queue arenas, I’m out. Most games don’t come anywhere close to a formula I like though, in an effort to try and cater to every playstyle. That’s why it annoys me when the same crowd invades every thread about games clearly not directed at them, and ask for change. Inevitably, it’s not just ruining the game for me, but for everyone.

schmidtcapela
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schmidtcapela

FacelessSavior 
About posting in an article about a PvP game to say I won’t be playing it: the title of the article is “will you play Worlds Adrift”. If there is one article where posting to say I won’t be playing a game is proper, this is the one.

The “it’s a pity” line is because, if the game had a PvE server, I would likely play it, at least for a while. And, thus, help support it by paying while having a good time.

About how PvE taints PvP games for me: I like both PvP and PvE, but only when completely segregated. I absolutely can’t enjoy any game if PvP intrudes when I’m doing PvE activities, and I really don’t want to do anything PvE while I’m engaged in PvP. It’s how I roll (and the reason I don’t play MOBAs, it has enough PvE mixed in for me to not enjoy the PvP).

FacelessSavior
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FacelessSavior

Well there’s your main problem. Archeage isn’t a poorly designed Pvp game. It’s a poorly designed game. Period. It’s a game that attempted to cater to every target audience and alienated everyone except F2p asshats and griefers.
I understand you think your asking for something small in the choice to not partake in pvp, but that is a huge change in design. It changes the entire concept of a pvp game. It’s a decision that has ruined games, both PVE and PVP. If a PVE Themepark is being made I don’t jump in threads asking, “Can we please get some pvp in this game?” I just avoid articles about that game for the most part. Because I know it’s not being made for me. But a lot of the PVE crowd is so conceited, they think even though 95% of the games on the market cater to them, that’s not enough, if it’s not 100% they’re being left out, and the game is going to fail. You guys should be happy some developers are making quality pvp games. It will draw us dirty rotten PVP ERS away from your playerbase.

FacelessSavior
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FacelessSavior

That’s exactly what you should Do. Enjoy the plethora of games available that cater to your playstyle. No one has a problem with that. What irks me is when people of a different playstyle comment on an article about a game they don’t even wana play, to either try to coerce the developer into changing into the style they want, when that style already saturates the market, or just doom and gloom the whole comment section up with talks of failure because PVP’ERS are (insert some form of derogatory remark here, usually having to so with intelligence level), and no one wants to play pvp games.
I don’t really understand how pve taints the game, but ok ;P I like Pve in my pvp friendly games. What I really love is virtual worlds that are made for you to assume a role in and live that role in game, that give you the freedom and tools to play whatever role you want conpletely. Most developers seem to be a bit lazy in regards to making those games anymore though, when it’s easier to just put the game on rails and move on.

schmidtcapela
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schmidtcapela

FacelessSavior
Little question: if I can completely avoid unwanted PvP by simply not playing any game that forces it on me, be it by making it unavoidable or by trying to bribe players into PvP with shiny rewards, why should I even bother with a game where I’m not completely impervious to unwanted PvP? Why should I trust on meeting with well meaning players, or on the community self-policing, when I can instead just go play something else where the game itself prevents others from initiating PvP with me when I’m not in the mood?

It’s a pity about Worlds Adrift. Everything else in the game makes it seem like a game I would love, apart from unavoidable PvP. But c’est la vie, I’ll just focus on some other game instead.

BTW, while I can’t stand non-consensual PvP of any kind, even if extremely rare, I do love fully consensual PvP and play a fair amount of PvP games. If there is only PvP in a game, with not a hint of PvE anywhere in it to taint the experience, there is a good chance I enjoy it.

Hanthos
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Hanthos

FacelessSavior  Oh, I do see it. I see it in faction chat almost daily. But when they’re outnumbered almost 10/1 by the asshat brigade, you just shake your head and go the other way.

Hanthos
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Hanthos

FacelessSavior  ArcheAge in particular. Unless you are fully interested in PvP, it can be quiet challenging to enjoy the game. But I really despise any game that does not offer choice for its players. SWG and Pirates of the Burning Sea offered PvP that I found enjoyable, but that had to do with it not being rammed down your throat at every opportunity.

All many of us are asking developers for is, Choice. If there really are enough kind hearted, non-grief PvP players in a game, they should have no trouble finding enough of each other beat senseless 50 times a night while letting other players enjoy the game at their pace without being molested. But I also know the realities behind why this will never happen. That sadly is why I hold the view that I do.