Camelot Unchained’s terrain will adapt to realm control

    
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The latest Camelot Unchained newsletter reveals that taking territory in the game will change more than just what’s on the map: The terrain will physically change based on which realm is controlling a given point.

This is just one of several elements in play as City State Entertainment works toward a beta build for the game. The team says that players will be able to save keybinds and import them to new characters, which should be a boon to altaholics.

Another topic discussed is the reason behind the team’s decision to shift away from its original vision of much more flexible classes to ones that were specialized: “This makes classes easier to create, and more importantly, easier to balance, because we can maintain an emphasis on the strong defining role of each class and how it interacts with the other classes, and also because each one will have a more tightly defined role to play with and against.”

Source: Newsletter. Thanks to Spykedruid for the tip!
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Gylnne
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Gylnne

“because we can maintain an emphasis on the strong defining role of each
class and how it interacts with the other classes, and also because each
one will have a more tightly defined role to play with and against”
Very nice.

SpykeDruid
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SpykeDruid

I’m not people are digging the scout and the anticipation will make the bards even better!

Mark Jacobs
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Mark Jacobs

Vanblod Mark Jacobs Glad you like it!

Mark Jacobs
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Mark Jacobs

Vexia Grinnen Mark Jacobs There will be some physical options, they just won’t be akin to what games like City of Heroes, Black Desert, etc.

Mark Jacobs
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Mark Jacobs

Grinnen Mark Jacobs LOL, lots of folks love physical character customization options. OTOH, if your gig is skills/abilities, well, that’s an easy win for us. :)

Vexia
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Vexia

Grinnen Mark Jacobs I honestly agree that those games which let you change ridiculously minute stuff like the space between your character’s nostrils, but which don’t allow any sort of bodily customization, are a bit misguided. Maybe ESO was on to something with its butt slider because that’s something you’re more likely to notice about your character. :P
On that note, I’d also enjoy some of those body customization features even if it was something like a few templates and not sliders, but I understand there is an extra amount of work that goes into something like that.

Grinnen
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Grinnen

Mark Jacobs Grinnen I thought it was customization in the way of skills and abilities. Just as long as height can be changed, maybe weight and a few looks.
Who the hell checks eyebrows and nose length in the MMO??

Mark Jacobs
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Mark Jacobs

Siphaed Thanks. Of all the stories I’ve written to date, that one is my favorite.

Mark Jacobs
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Mark Jacobs

Nanulak Exactly.

Mark Jacobs
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Mark Jacobs

Grinnen For now, I’ll say really nice, but not overly impressive (by today’s standards) in terms of visual customization. Character customization via stats, Banes and Boons, etc. are going to be very impressive, but graphically, we aren’t going to have tons and tons of sliders for everything from your eyebrows to you feet. Our focus is to make things both look really good and maintain a high FPS, and the more customizable things that have to be rendered, the more FPS you lose. So, it’s a delicate balancing act.

OTOH, I know that we will try to push it further, as time and resources permit.