Star Citizen finalizes details for Alpha 2.0

    
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Hark! Can you hear that? It’s the siren call of Star Citizen’s Alpha 2.0 update, which is so near that you can hear, smell, and see it (but not play it… yet). In this week’s development update, RSI said that it’s locking the final bits down to get this build ready for release.

“We are really not that far from delivering this huge amount of new content to you all but game development is a complex process that takes time to pull everything together and stabilize it to be ready for a good user experience,” the studio said.

The final elements coming together for Alpha 2.0 include additional voicework, the assembly of a gear set for FPS combat, and improving ragdoll animation. RSI has a much longer list of its projects in the update, if you’re curious about all of the nuts and bolts.

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Kanakotka
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Kanakotka

ichi plays 
Chris said that he’s not gonna give dates anymore because people give him such shit about dates. Which… i as a game developer perfectly understand “when it’s done” is a perfectly fine thing to say if you don’t know. 
Erin did say something about dropping content updates on december, and about the release being before december, but these are all estimates.

Kanakotka
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Kanakotka

AliceInChains I don’t think you know what “alpha” means mate.

Kanakotka
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Kanakotka

SirMysk Needs (More) Coffee, Probably 
As far as i understand, any backing order of Star Citizen includes Squadron 42 so long you order it before Squadron 42 is launched. I believe this was one of the numerous backer goals.

Kanakotka
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Kanakotka

curtlikesmeat 
The development version might reach those numbers, but once everything’s optimized for release, all the procedural generation and whatnot is in, 30-40 gigs seems a lot more realistic.

Kanakotka
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Kanakotka

Space Cadet 
The detractors don’t really care for small things like facts, generally speaking. Nor do they understand terms they’re using.
It baffles me why anyone’s paying attention to them anymore, it’s like debating with young-earth creationists.
Any playable/usable version of a game/software being out makes it not a vaporware, even if it were never to be released in full form.

Kanakotka
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Kanakotka

Alpha 2.0 is by far the largest hurdle and the greatest issue they will face, and have faced in the entire development. 
It is the seamless combining of all their modules (sans planetside, but that’s minor), and it has been a long time coming. This is the make or break of everything in the game, and i’m so excited to get my hands on it soon(tm).

The next largest hurdles they face are planetsides and full star system implementation, and everything past those is pretty smooth sailing comparably, but even those compared to 2.0 are minor bumps on the road of development. I personally can’t wait. 
I predicted a week and half ago that it’d be out within a month, so far, it seems on track.

Kanakotka
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Kanakotka

DugFromTheEarth None of those were made in a year. 
Hardline in particular had almost a full year extension to its development because of complaints in the initial beta, but there’s no hard date on when development began.

Arkham Knight was announced in march 2014, but photos of it already leaked in january 2014, by which state it had easily been 1-2 years in development, if not more.

Asscreed Unity’s development began in 2010.

GoJammit
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GoJammit

You don’t need to work in any particular industry for that to be true. I just think they need to keep their mouths shut about iterative updates. Solid dates have not worked out well for them so far and they provide nothing. I’m glad they finally learned that. They’ll give it when they are ready and when it gets near the end they can look at solid dates.

syberghost
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syberghost

GoJammit Gibbins Serrenity TheDonDude Armsman if you’ve ever worked in software development, you know that realistic dates are vital to the health of a project. Unrealistic dates, of course, can destroy one.

GoJammit
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GoJammit

Gibbins Serrenity TheDonDude Armsman If we’ve learned anything, it’s that CIG should never give out dates.