Let the NPCs handle your busy work with Albion Online’s laborers

    
5
Taking care of business

There are certain tedious tasks that are just better left up to automation sometimes. Sure, you need a steady flow of incoming wood and metal in Albion Online, but you don’t have the time to constantly harvest it yourself and play the game. That’s what the game’s laborers are for: taking care of menial tasks that keep basic materials or resources flowing while you devote your time to more elaborate goals.

Laborers can be hired for a reasonable initial cost, at which point the player can walk through a set of actions and request the laborer to follow the same basic pattern. The resultant haul will be less than what players could gather in the same amount of time, but it’ll mean that you can focus on more involved tasks than just gathering, crafting, or farming for money. Be aware, however, that laborers will require compensation for their work, adequate facilities, and a certain amount of space to themselves. Check out the video below for an overview of hiring and employing labor.

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CloakingDonkey
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CloakingDonkey

Lheiah just as I cringe when I hear “quest” ;)

FacelessSavior
Guest
FacelessSavior

I didn’t hear anything about being able to rob or steal a laborer. :/ Did you hear something previously in regards to that?

Caec
Guest
Caec

Would be more interesting to see a framework for hiring other players to do your grunt work, with a system in place to allow for speculation on the work force. 
ie: I can hire you to a contract to mine 100 ore. You have a deadline of 5 days. If you meet that, you gain 100 gold. If you don’t meet that quota and deadline, I gain 100 gold. 
Obviously, the system would need a little more tuning, but the general gist…
While I understand why systems like what Albion are making are made…it always saddens me to see how little MMOs have gone over the past…sheesh…two decades now in promoting and guiding player – player interactions over player – npc ones.

Lheiah
Guest
Lheiah

I know it’s not the same, but I just cringe when I hear the word labor in a game now.

luxundae
Guest
luxundae

I actually like this sort of idea quite a lot.  Makes the world seem more full and crowded and alive, and potentially adds new elements of risk and strategy (go after someone else’s laborers?  protect your own?  hire guards?  etc.).

I realize it seems  a little counter to standard MMO fare (“every character should be a real human!”), but the truth is we want to feel like we’re accomplishing something or leading something or organizing something grand….that’s why we play games….we don’t (for the most part) want to spend all of our free time chopping down virtual trees.