The Daily Grind: What’s the healthiest living MMO?

    
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EverQuest II

Back in June, Massively OP’s Justin Olivetti wrote an article listing what he considered the 10 healthiest MMOs, a subject that quickly proved controversial, in part because the definition of “healthy” is so hard to pin down. “There are a lot of variables to consider,” he wrote. “I researched several angles, including player tracking services, frequency of patches, financial reports, and even how often each game pops up on blogs.”

To some people, an MMO’s health may not matter all that much: They’re going to play what they want to play right now, the future (and other people) be damned. Others worry endlessly that the game they are investing time into may not be around in a year and strongly prefer to be in a “safe” game with apparent longevity, even if it’s not necessarily their favorite game.

How much does a game’s health matter to you? How do you go about determining the health level of an online game? And what’s the healthiest living MMO?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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milosanx
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milosanx

WOW aside…

I think ESO is getting better all the time, faster than most others and content is flying out and it has one of the best IP’s there is.

FFXIV, I dont play it. I know its doing great though.

To me Wurm Online is the Healthiest. It never leaves my side for long. The sooner more games adopt aspects of that game, the fresher the genre will be imo. 

Games I’d wish were healthy? 

TSW
AoC

thatchefdude
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thatchefdude

crackfox thatchefdude If you game dev process for 4-6 years is targeting a sub model and within 1-2 years of launch you have to fold into a completely different model (like ESO and SWTOR did), yes, than it is true your game failed, as it was original designed and intended to be played, it was not good enough to convince people to pay what you were asking.

Essentially, people didn’t see enough value in the game as it was at launch or shortly after launch to pay $15 a month for the service.

F2P is basically – 95% of people don’t value the game enough to spend even $10 once, but they will play it casually for free, and than you have 5% of the audience that is so hardcore in love with the game they will spend $200+ a month on it to subsidize the other 19 people not paying at all per 1 person that is paying….

crackfox
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crackfox

thatchefdude Wild_Phil  I think you misread. Saying that the game enjoys great support from its developers is not the same as saying it enjoys the support of great developers.

crackfox
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crackfox

thatchefdude crackfox It’s impressive and I hope they keep the sub flag flying for as long as possible. However, I think it’s worth pointing out that ESO is B2P, at least for now (they do seem to be pushing the cash shop more aggressively atm). LoTRO didn’t die as a sub game until 3 years after launch iirc, and I’m not sure ‘life support’ is a fair description of SWTOR’s current state.

NomadMorlock
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NomadMorlock

That doesn’t mean it’s not going gang busters across three platforms. Get your head out of whatever hole its in. Currently it’s wildly successful.

thatchefdude
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thatchefdude

Wild_Phil Calling Zenimax Online Studios a great developer is a joke. This studio has never made another project other than ESO, and frankly ESO is an above average game at best, most days its serviceable and average.

Bethesda Softworks and Game Studios, the makers of Elder Scrolls main series and Fallout 3/4 are not involved with ESO at all.

thatchefdude
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thatchefdude

Kravis No offence, but KOTFE did the opposite for me. I always liked SWTOR but saw it for the severe issues it was hampered by.
Nevertheless, I liked the game overall.

But that expac was basically playing a single player cmpaign…. There was even less group interaction than level 1-50 campaign.
I’m sorry but judging SWTOR by KOTFE alone, its barely even an MMO anymore.

thatchefdude
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thatchefdude

crackfox Not only is it sub only but, taking into account the cyclical nature of subs (up for expac time, and slowly down after until next quarterly patch, than up again), FFXIV  has actually added more subs to its game in 2015 than when it launched in 2013, something no game besides EVE has done since WoW, as far as I know…..

SWTOR, LOTRO, TERA, and ESO all launched big success and quickly died out as sub games, before finding life support in F2P land…

FFXIV is the only themepark PVE centric game since WoW to not follow this pattern.

More impressively, especially compared to WoW, is that they have averaged a massive content patch every 3-4 months with enough content to keep most players busy for 1-2 months.

PurpleCopper
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PurpleCopper

World of Warcraft, duh.

Oh, and probably a bunch of obscure Chinese P2W MMOs that I’ve never heard of, which probably have tens of millions of players at internet cafes.

Dystopiq
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Dystopiq

WoW also has more territories they sercice so naturally they have more people.