Wild Terra outlines its dominium decay

    
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Survival sandbox Wild Terra has a new dev blog focused on dominium dilapidation and marauding. What the heck does that mean? Well, it’s basically a decay mechanic that will allow other to players to “plunder the unprotected goods of the land holder.”

The blog states that such a feature will give people a reason to explore while simultaneously solving the problem of ghost towns. A dominium takes damage on the hour if its owner doesn’t log into the game for three days, but the timer resets if you do manage to enter the game. After a dominium is destroyed (basic dominium decay takes a bit over two full real-world days), all buildings on the territory become dilapidated, and players may steal land holder belongings.

Source: Dev blog
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Robert80
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Robert80

Too short.
I could deal with a system like this with a 3 week or more timer.  That at least allows people to go on vacations and such.
An additional requirement would be that any decay spots get a file dedicated to saving what you had on it.  Then if you can provide evidence that you were incapacitated (long hospital stay for some reason… basically life gave you a tough time) they can restore what you had.  This should include buildings, and if required something special to make all timers to catch back up to where you were instant.
Include all that, and we have a system worth discussing beyond just the ‘Screw you devs, I have a life!’

ApathyCurve
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ApathyCurve

“such a feature will give people a reason to explore while simultaneously preventing the player base from growing beyond a handful of shut-ins with no life.”

Fixed that for ya.

Robert80
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Robert80

SirMysk Needs (More) Coffee, Probably  I wouldn’t mind it much with a longer timeframe.  5 days is far too short.  One vacation and done more than twice over, for many people.  Needs to be at least 3 weeks.
I understand the need for a mechanic for dealing with people who have left, but you are right… you either play this game, or have a life elsewhere.

wjowski
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wjowski

No thanks, I’ve got enough chores to deal with in the real world.

CistaCista
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CistaCista

Noble_Einherjar In “those games” with land ownership (Wurm, Salem, SL) you can always pre-pay upkeep for months and years, so this is very unusual.

Duur
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Duur

Quite a trend for games nowadays. People will surely get burned out and leave. Developers/publishers should know better.

Noble_Einherjar
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Noble_Einherjar

Games like Wild Terra interest me, and I’m not saying they shouldn’t make the game they want to make, but ideas like this one are exactly why I don’t play those games. I don’t appreciate being tethered to an MMO by feeling obligated to log in. I want to take breaks without worrying about losing my progress.

Virfortis
Guest
Virfortis

So the game is catering to those who have no life, got it.

SirMysk Needs (More) Coffee, Probably
Guest
SirMysk Needs (More) Coffee, Probably

Good idea on paper, terrible duration & execution. They’re handing players an ultimatum: Log into the game multiple times per week or else. It’s a game, not a job. You shouldn’t feel like you have to sign in.

WoOpin
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WoOpin

Sucks for anyone going on Holiday :P