Revival looks back at its first year of development

    
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On the eve of its the first anniversary of its development, Revival and its team are looking back at the year that was while getting ready to embark on the next stage of the game’s progress. The team admits that the first year wasn’t always great, with delays and the switch over to the new game engine, but that it ultimately will be worthwhile.

“We want to move as fast as possible, but above all that, we have to make sure that Revival stays true to our vision and that vision includes a commitment to quality, which takes time,” Lead Designer Adam Maxwell wrote.

Revival is “days away” from releasing a build that will allow founders to decorate the houses that they purchased. Following that, the game’s development will move into stage two, which includes building the city of Crowns Rock.

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Malrowe
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Malrowe

Ravven Maquiame Remember too that the underworld experience is not necessarily a penalty. True, it does take time to return to your body, but it’s being designed as its own playspace with content not seen in the living world. Beyond the “get back to your body” experience, murderers in Revival can expect to anger the gods, possibly rack up lots of temporal damage (which shortens their character’s lifespan), and draw the ire of governments and of players trying to conduct business. Bounties will be placed, posses shall be raised, and the scoundrels will definitely have to cope with consequences.
There’s a different philosophy driving development at Illfonic: they have what they call the Rule of World. Basically that means features and gameplay rules are considered and designed in the context of Theleston and should serve to reinforce the sense of world you get when playing Revival. FFA gankboxes are not realistic in any sense, the real world doesn’t operate in that way and neither will Theleston — you’ll be able to play safely so long as you take measures to do so. You can even spend Standing Points (a metaphor for influence in the game) to keep your character safe from PKs.
On the other hand, it’s important for players who want to be nefarious that their agency to do so is not removed. They ought to be able to rob caravans, takes hostages, or PK to their heart’s content. Those players should, if the designs pan out, actually become content for other players when their bounties appear on job boards or the live storyteller team decides to start a campaign concerning “bandits” infesting the woods outside of the city.
Illfonic definitely understands that some players find rampant PKing to be an awful experience. I’m one of those players as well. In UO, I left Fel the minute Trammel was released because it was an awful experience and the developers had no idea how to temper it, everything they’d tried failed and actually backfired in some respects. What’s encouraging about Revival, to me anyway, is that these devs are searching for solutions that don’t shatter the illusion of playing in a realistic world. Players on both sides of this coin ought to be pretty happy, so long as they realize that their playstyle is not the only playstyle. But again, this is all speculative since the game is incomplete. I can’t wait to see what happens.

Maquiame
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Maquiame

Ravven Maquiame

They can go back to playing pve only games like FFXIV if
they don’t want the possibility of being attacked at all. There’s plenty
of PVE only games they can play in. I’m a roleplayer and I’m not
concerned about being attacked during rp events because I am going to
plan smart. I won’t have a wedding in the ghetto and not expect people
to try to rob me, just like I am not going to be out in the world and
have a picnic near “Deathfire Cavern”.  Unlike many rpers I’m just not
into ignoring the world and with Revival you are going to be forced to
pay attention to where you are – as it should be in an mmo based on
Lovecraft.
Don’t want the possibility of pvp in your
horror mmo? Then head right over to TSW which is horror and is safe and
has a very nice rp community.

Maquiame
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Maquiame

Ravven Maquiame Like real life all you would do is just hire guards, don’t forget that there are safer areas than others in the cities. Just find a safe area and have your event. Since this is a medieval era mmo all you need to do is set your event in like a city park in a safer part of the city.

Maquiame
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Maquiame

Revival’s Housing Tools!

Ravven
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Ravven

Maquiame Ravven Yes, but (blessings aside) the same death penalty happens to the one who is ganked. I would just like to see an actual downside, similar to what would happen in real life, if you ran around blindly killing everyone. Public RP events, for instance, would be impossible to have and that would be a shame. :)

Maquiame
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Maquiame

Ravven The world in populated areas will be safer than many realize due to guards. Also dying in Revival takes a nasty bite being that you go to the underworld and have to fight and figure your way out. Not every PVPer is going to be willing to do that.

FacelessSavior
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FacelessSavior

Most excited I’ve been for an mmo in a while. Hope they stick by their guns and don’t let complaints sway their design decisions.

meltedskul
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meltedskul

I want to see where this leads up to.

Estranged
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Estranged

Snky I like your GF.

Malrowe
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Malrowe

That’s great. When I told my friend about it, he immediately asked if it was possible for him to work as an executioner for the city.