Skyforge’s Journey of the Divine patch rolls out

    
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Skyforge’s Journey of the Divine patch rolls out

The Journey of the Divine patch is live in Skyforge today, heralding several new game systems:

Invasion Avatars – The deadly Avatars of invading alien gods that attack during massive Invasion events and are some of the most dangerous foes in Skyforge yet.
Divine Specializations – Powerful specializations can be accessed only by those who successfully vanquish the deadly Avatars during Invasions
Pantheon Academies – Members of a Pantheon guild can now help train new players to Skyforge to earn gain great rewards as the player progresses, allowing mutual encouragement from both parties to unlock their godly powers
Symbols & Rewards – Symbol navigation in the Divine Atlas has been made easier and now players can manually choose their rewards from an Adventure.

A recent dev blog shed more light on the divine specializations in particular. Players will face off against opposing deities during planetary invasions in order to specialize in a new form of divinity and becoming far more powerful as a result? That’s the centerpiece of the new divine specializations, and it should prompt even the more cynical of Aelion’s deity denizens to consider a fair fight for the rewards it will bring.

Divine specializations are unlocked via Divine Revelations, which are themselves acquired as you smash up enemy avatars during invasion events. The resultant bits of the Ascension Atlas are opened up and provide a symbol for the character upon completely unlocking the nodes within a given specialization field. It’s a good way to make your character that much stronger; check out the full entry for the details on how the specializations will improve your character’s abilities.

Check out the patch launch video below.

Source: Official Site and press release

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GameTaco
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GameTaco

So it’s been a few days. Even though this isn’t a particularly huge update (at least for people like me that still don’t have any invasion resistances researched, so I couldn’t challenge the Avatar even if I wanted to), my absolute favorite thing is the x3 token bonuses with option to choose my reward on various Mechanoid instances. It’s almost TOO good. Removes so much of the token grind (though I doubt this will do much to change the matter of the competitive “top ten” ranking system), makes it so much easier to farm Holy Texts on my credit limit, I love it.
My favorite (probably unintentional?) thing: There’s been a pretty major change affecting anyone using the Witch symbol on any class other than Witch. What used to be a small DoT that ticks away for 6 seconds is now just one big hit worth roughly 1.5x your base damage. It’s a bit of a Pack mob killer. I can’t see this lasting though, it doesn’t really fit with the theme of the Witch class as a whole, and it will usually only trigger on the first hit or so of the fight.

Vanblod
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Vanblod

Pashgan Vanblod Yeah, it is an utter shit show. Glad I got out =/

digi_owl
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digi_owl

Well the game seem smoother, and the pack mobs ever so slightly more forgiving (was able to make a surprising amount of headway in pack heavy areas as a non-maxed paladin).

Pashgan
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Pashgan

Vanblod Pashgan There is no point to balance classes when “competitive” PvP is unscaled : those with more purchased prestige will win no matter what. Pantheon wars are already live in Russian version and there are results like 34 kills for one team and 1 kill for another – you can easily guess – which one has invested more $$$?

Vanblod
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Vanblod

Pashgan I’m still amazed after, what a year, Oo knowing how fucked up their classes are there has been NOTHING done outside of showing off their ideas for what will come. I get that they want to do everything at once, but it is absolutely ridicoulous how slow they’ve been on trying to do anything about their class balance.

Pashgan
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Pashgan

Current development stage of SF should be
named “OAT” as in “open alpha test”: there is a badly designed
placeholder instead of the very core of every RPG – progression. I guess overly greedy publisher (Mail.ru) is to blame for ~1.5 years too early release.