Stash combines tabletop gaming, infinite leveling, and turn-based combat

    
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If you have been looking for an MMO that’s different in just about every way conceivable and draws upon nearly two decades of operating experience, then you might want to check out Stash.

Frogdice’s upcoming MMO is seeking to “re-imagine the genre and bring back the magic” by instituting a tabletop boardgame aesthetic, turn-based combat, no bind-on-pickup loot, procedurally generated content, infinite leveling, and fewer (but more meaningful) quests. Stash is somewhat based on the long-running MUD Threshold, which Frogdice has been operating since 1996.

Stash is currently wrapping up a second Kickstarter campaign that allows fans to get in on backing the project if they missed it the first time around. The game was greenlit on Steam, and you can check out its alpha trailer after the break!

https://www.youtube.com/watch?v=LBrJ99eLxQw

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WandaClamshuckr
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WandaClamshuckr

DahkohtLewin “Easy , dumbed down mechanics , with little thought to the gameplay and maximizing the initial cash grab as much as possible.”
I agree so much with that sentiment.  I find myself gravitating to ARPGs, turn-based, and rogue-like more and more.  It’s funny- my Steam library increase has a direct correlation to the churned out MMORPG releases over the last couple of years.
At least the indie guys seem to be getting it.

Vanblod
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Vanblod

spider3 Yeah I keep trying to get into Wakfu but it feels like they give you your entire arsenal mere minutes into the game. At least the animated show is kick ass

DeadlyAccurate
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DeadlyAccurate

This is interesting. I’ll have to look into it when the time comes for its release.

spider3
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spider3

We are not talking about an AAA title, but the concept and mechanics behind are definitely interesting..especially for old-school turn-based lovers. I played the alpha, and pledged for this KS as well.
There aren’t really many alternatives for turn-based MMOs.
Wakfu/Dofu is extremely grindy and not very interesting combat mechanics, Atlantica Online was not bad, but the turn-based over a grid battles kinda limited and everyone want just to “solo” them.
So I really hope to see some “fresh meat” on turn-based MMO world.

Vanblod
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Vanblod

DahkohtLewin First guy I’ve seen who hates it. Subsystems of looting can be a drag, but just… getting stuff in general? What??

DugFromTheEarth
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DugFromTheEarth

Craywulf karmamule I the OP was suggesting that this game isnt another WoW clone

DahkohtLewin
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DahkohtLewin

Likely a definite buy in , not sure how I missed this Kickstarter.
From Pillars to Divinity and later in Divinity 2 to Battletech , KS has given me my favorite games over any AAA publisher in many years.
And of course Camelut Unchained finally will be giving me an mmo I’ll actually stay in for the first time in years also.
I basically think of Star Wars Battefront now when I think of AAA publishers. Easy , dumbed down mechanics , with little thought to the gameplay and maximizing the initial cash grab as much as possible.

DahkohtLewin
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DahkohtLewin

Personally love looting in mmos.
Getting rubicite and yak drops in oringal EQ was quite a high :)

McSleaz
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McSleaz

Can’t stand turned based combat, But since it’s a mmo, i’ll probably give it a whirl, mayb it’ll surprise me & become my new game.

paragonlostinspace
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paragonlostinspace

Back in the day I didn’t really care for Threshold. I just wasn’t in the mood to play in a Greek mythos world setting if this is the MUD I’m recalling and I think I am. I thought it was cool to see “more” variety out there so that players could find the niche that best fit them though. 

Onto the topic, I find the look of Stash to be very retro feeling. Mixing the older tabletop gaming mechanics with graphics that best feel mid to early 1990s. Sort of cool if you ask me, so more power to them. :) Not sure it’s for me (the me of today) but I might check it out if it gets funded and released.