Betawatch: The Repopulation’s downtime risk is real (November 27, 2015)

    
12
Oh, well, good.

If you wanted to point to an MMO doing everything right when it comes to Kickstarter, The Repopulation would be a fine pick. Unfortunately, the game is in a tight spot due to the licensing agreements with its engine, and that situation is getting worse rather than better. When your game is talking about contingency plans, it’s a safe bet that things are going south.

While a lot of studios have been quiet for the past few days due to holidays, there has been other beta news just the same:

And, of course, there’s our usual buffet of list items just below. See something that jumped from testing to launch, or from closed testing to open testing? Let us know down in the comments, if you would be so kind.

As always, we consider an MMO to be in open testing if it features free, public signups and will server wipe prior to launch. An MMO is marked in closed testing if it’s running a private test phase that cannot freely be accessed by the general public; it’s usually under NDA as well. Early access and crowdfunded MMOs whose tests we deem legitimate will be included. So-called “open beta” soft-launch MMOs with cash shops, no sign of launch in the west, or limited interest for our readers will not be listed; we also do not list expansions.

Albion Online: Closed beta
Ascent: The Space Game: Steam early access
Auto Club Revolution: Closed beta
Beasts of Prey: Early access alpha
Black Desert: Korean and Japanese open beta, North American alpha testing, release in early 2016
Blade & Soul: Closed beta
Boundless: Donor alpha
Camelot Unchained: Backer alpha
Crowfall: Backer pre-alpha
Das Tal: Alpha expected in 2015
DayZ: Early access
Devilian: Closed beta
Divergence Online: Alpha
Dungeon Fighter Online: Open testing
Earthrise: First Impact: Alpha testing; no recent updates on development
Eleven: Closed alpha
Eternal Crusade: First wave of closed alpha
EVE: Valkyrie: Pre-alpha registration for EVE and DUST players
Ever, Jane: Closed beta
Gloria Victis: Donor pre-alpha
H1Z1: Paid early access
HEX: Unofficial open beta
Kingdom Online: Closed beta
Landmark: Paid closed beta, cash shop active
Life is Feudal: Early access beta
Line of Defense: Early access
MyDream: Closed testing open to donors
Nosgoth: Open beta
Origins of Malu: Combat module in early access
Otherland: Early access
Overwatch: Closed beta
Pathfinder Online: Subscription “early enrollment”
Project Genom: Closed alpha
Project Gorgon: Free, open testing
Shadowrun Chronicles: Steam early access; launching in April
Shards Online: Pre-alpha
Shroud of the Avatar: Steam early access, backer testing
SkySaga: Ongoing NA and UK alpha events
Star Citizen: Backer pre-alpha
Starriser: Taking beta signups
Stash: Backer alpha
The Repopulation: Early access/backer alpha, originally launching Q4 2015 but possibly delayed
Tree of Life: Paid early access
Tree of Savior: English beta testing events
Tribal Wars 2: Open testing
TUG: Steam early access alpha
Valiance Online: Pre-alpha testing
Venus Rising: Closed beta (adult/NSFW)

Yes, MMO gamers, you too can perform the unpaid quality-control work otherwise known as game testing! Check out Massively Overpowered’s Betawatch every week for a run-down of MMOs that are still on the road to reality.
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Guest
deleted_95184405_deleted_95184405_Icsar

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dragonherderx
Guest
dragonherderx

Pashgan At the time it was the best product choice for them. Hero engine was a system built for mmorpgs.

JudgeDavid101
Guest
JudgeDavid101

Because of the HE licensing self destruction that the Repopulation finds itself in, I don’t want to sound cynical or pessimistic because I do have sympathy for them. It might not be the end, but realistically they may have have to start from scratch with a completely new and different graphics engine. Ouch, I know, but it might be the only way. If fans truly want the Repopulation to succeed, and I do, then waiting will be the most likely option. But the faithful will endure. It is probably time for Repopulation to let HeroEngine go and start on a new engine’s code a.s.a.p. the sooner the better as delays could cause more tumbleweed than they would like to experience, as well as the fans. Good luck whatever they decide.

Shaigh
Guest
Shaigh

When repopulation did their first kickstarter it had been going on for 5 years. Their first kickstarter had an estimated release of nov 2013. At that point they were at alpha3, so they did another kickstarter with an estimated release of nov 2014 and now they are at alpha 4.

I don’t find that doing two kickstarters, being two years late and still not being in beta is doing kickstarter right.

Pashgan
Guest
Pashgan

> MMO doing everything right 
Considering they’ve
decided to use failing (in SWTOR) Hero engine it’s more like they are doing
everything wrong from the very beginning of the project. This is a good
example how seemingly smart people often don’t have even basic common
sense.

RicharddeLeonIII
Guest
RicharddeLeonIII

I really do hope the repopulation recovers somehow.  I like the game and am eager to play more heavily once it officially releases.

SallyBowls1
Guest
SallyBowls1

“A Tale of Two Cities”
a/k/a
“God is on the side with the heavier battalions”

The Repop, which I backed and hope does well, did a lot of things well but then got blindsided with this unfortunate engine issue.
vis a vis

SC, which I backed and hope does well, had some issues with engines

June ’14
(Citizen Star News) – 2014-06-23 – Rumors spread over the weekend concerned about the health of Crytek, the company that develops CryEngine graphics engine code that is used in Cloud Imperium Games’ Star Citizen.

Crytek allegedly had a close call recently that could mean trouble in the long run for the company. As reported by GameStar[1], in April they were having trouble making payroll in April. This was characterized as “near bankruptcy”. UPDATE – 2014-06-24: Stories continue to surface substantiating GameStar’s report, and also revealing that the April payroll may not have been an isolated incident. Particularly this new report from Kotaku seems quite well researched and paints a not so pretty picture of the inner workings of Crytek.

April ’15

Chris Roberts: Hello everyone, we have a treat for you today, we are going to introduce you to Foundry 42 Frankfurt, which is our new German office.  It’s headed up by Brian Chambers.  We’re actually really excited because we’ve got some world-class engineers and designers and artists as part of the team over there.  In fact, some of the core part of the team that we now have in Germany are some of the people that built CryEngine in the first place so it’s really going to help our technology future on Star Citizen, and some of the R&D we’re going to go towards.  

IIRC correctly the German office is going to grow to fifty people which is a burn rate approaching ten million dollars a year (which CIG can certainly afford)

So in this holiday season, we reaffirm that not only is money not the only thing but anything truly important can’t be bought.  OTOH, having some money is convenient.